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I'm going to have to agree with the auto-join feature kind of - if not ruining, then changing the dynamics of my emjoyment of playing on this server. Orignally, when joing this server, i could join on my favorite peoples currently online/in-a-team, and have a blast playing for hours! More than half of the people on my friends list were made during this time. Then the auto-join feature was enabled - exaclty as StrangerDanger discribed the reason(s) for, and my whole fiasco happened during one of these "forced" team joins. But I've adapted the best I can at this time and since I talk to all and listen to all I have to walk on eggshells to make sure I don't step over someones toe's who happens to be on my team... To sum up, while nowadays playing on this server is fun to visit for a while if some friends might end up on a team together, but the matches quickly dissolve if too many bail outs of "those guys" team, and the server empties out. My random TF2 server join rate has gone up 40 percent or more since the new auto-join feature here at Hyperion, which has turned our elite Hyperion home into "just another random servers" same model of auto-join, to "keep the teams balanced". ...Talking on the teams back in the early days was always a joy and fun, always looked forward to playing with friends, Hyperion was THE TF2 server, and I felt humbled just being invited to play here with so many excellent TF2 gaming peoples. As with most things that move in time, Shadows and Dust results. Could we try the choose-team-to-join model again for a while and see what happens? My guess is the server wouldn't die out, it would more likely thrive again, with friend activity and just some good damn (team) game play, like TF2/Hyperion is meant to be!
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