*AuthorTopic: Who wants a Hyperion CP Server?  (Read 6665 times)

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Christian

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Re: Who wants a Hyperion CP Server?
« Reply #15 on: February 10, 2014, 07:34:12 AM »
I miss playing Arena hehe. Love being the last one alive and then failing your entire team while they watch hahaha...

Sandie

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Re: Who wants a Hyperion CP Server?
« Reply #16 on: February 10, 2014, 11:52:15 AM »
I'd keep with 32 players. CP servers seem to be really popular .. more so then payload. Between our regulars and Quickplay I don't think we'll have trouble filling it.

I think you should just leave random kritz as well. The surprise boom ads to the fun .. and if they aren't there then there's going to be people complaining a lot about, "Oh medics never kritz me and always krit so and so" even worse then regular.

Christian

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Re: Who wants a Hyperion CP Server?
« Reply #17 on: February 10, 2014, 01:53:43 PM »
so question: there's 2 types of CP maps, the ones where you attack/defend. and ones where the CP goes back and forth. Are we talking about mixing them both or only attack/defend? What's your guys' interests?

Attack/Defend:
cp_egypt_final
cp_gorge
cp_gravelpit
cp_junction_final
cp_mountainlab
cp_steel
cp_dustbowl

5 Capture Point:
cp_5gorge
cp_badlands
cp_coldfront
cp_fastlane
cp_freight_final1
cp_granary
cp_well
cp_yukon_final
cp_foundry
cp_gullywash_final1
cp_process_final
cp_standin_final
cp_snakewater_final1



Wolfpup

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Re: Who wants a Hyperion CP Server?
« Reply #18 on: February 10, 2014, 02:12:29 PM »
It's all CP to me. I'd be good with a mix, or 1 over the other, but the mix sounds best to me.

apple

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Re: Who wants a Hyperion CP Server?
« Reply #19 on: February 10, 2014, 05:24:18 PM »
Only 5 capture points, those are more fun and less spammy.

Christian

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Re: Who wants a Hyperion CP Server?
« Reply #20 on: February 11, 2014, 03:28:46 AM »
still tweaking the map duration and cap limits. let us know what needs to tweaked!

l0ckd0wn

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Re: Who wants a Hyperion CP Server?
« Reply #21 on: February 12, 2014, 07:04:13 AM »
so question: there's 2 types of CP maps, the ones where you attack/defend. and ones where the CP goes back and forth. Are we talking about mixing them both or only attack/defend? What's your guys' interests?


I prefer the attack/defend, but I like a mix when I'm on a server with map rotation.  And again I gots to push mixing in a KOTH here and there! :D

I think I'm just a sucker for DemoKnight on Nucleus.... <3
(-TN-) l0ckd0wn

apple

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Re: Who wants a Hyperion CP Server?
« Reply #22 on: February 12, 2014, 04:21:19 PM »
so question: there's 2 types of CP maps, the ones where you attack/defend. and ones where the CP goes back and forth. Are we talking about mixing them both or only attack/defend? What's your guys' interests?

Honestly, the attack/defend ones are too much like payload where one team is defending and one team is pushing. With the 5 CP, at least it goes back and forth. It's more enjoyable with the teams switching "sides".

Sparrow

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Re: Who wants a Hyperion CP Server?
« Reply #23 on: February 12, 2014, 04:57:49 PM »
^Agreed.

CP should be more dynamic, so the 5 point CP where teams go back and forth to capture all the points is more exciting, IMO. This is also why KOTH would be a good addition (as it has been mentioned several times before).

EDIT: And I'm going to have to disagree with the "random critz" because at one point it just becomes the next best thing next to lag spikes... Getting sniped from across the map by the many good snipers on HG is troublesome enough :P I think that eliminating a bit of the random would only add to the competitiveness of the server because players would have to learn how to win every fight without any random help. I can't remember how many times I've pulled what I like to call a "clutch" moment at the very end of the round where a random crit sticky would take out enough enemy players before they could push the payload all the way. It's just... Frustrating? lol

My 2 cents.
« Last Edit: February 12, 2014, 05:05:07 PM by Mr. Fahrenheit »
Not all those who wander are lost.

nergal

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Re: Who wants a Hyperion CP Server?
« Reply #24 on: February 14, 2014, 03:41:43 PM »
the only CP maps i like are attack/defend.

i hate linear cp cuz I play engineer and linear cp maps make engie kinda useless.

apple

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Re: Who wants a Hyperion CP Server?
« Reply #25 on: February 15, 2014, 04:40:30 PM »
the only CP maps i like are attack/defend.

i hate linear cp cuz I play engineer and linear cp maps make engie kinda useless.

That's basically Payload though. Having a separate server for CP maps should allow you to play a totally different gamemode instead of Payload. Sort of defeats the purpose of having a different server to be honest.

Christian

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Re: Who wants a Hyperion CP Server?
« Reply #26 on: February 15, 2014, 05:38:40 PM »
We'll add some weights to more popular maps vs the more common/really old/less interesting maps, like dustbowl and egypt. I really liked the coldfront one. I've noticed people leaving in the beginning of some of the really old maps.

We can probably make it so it doesn't appear on the mapvote options as often.

Also we're observing the interaction and influence of quickplay priority before we start adding custom maps. --via sm_connectmethod. So far in a good game there's only about 1 or 2 quickplay players. But when the server is hovering around under 20 players there's about 4-8.

We're constantly tweaking, so input about how the CP server is doing would be great.

Sparrow

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Re: Who wants a Hyperion CP Server?
« Reply #27 on: February 15, 2014, 07:16:43 PM »
That's basically Payload though. Having a separate server for CP maps should allow you to play a totally different gamemode instead of Payload. Sort of defeats the purpose of having a different server to be honest.

This.

A/D is payload territory, always has been.

There's a reason 5 CP is the popular mode, even in competitive.
Not all those who wander are lost.

H. McCringleberry

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Re: Who wants a Hyperion CP Server?
« Reply #28 on: February 16, 2014, 11:17:40 PM »
Cp servers should always be 5cp, nocrit and nospread

Wolfpup

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Re: Who wants a Hyperion CP Server?
« Reply #29 on: February 17, 2014, 06:56:01 AM »
CP also needs sudden death. We had a "dual fail" (read: a stalemate) last night. Sudden death overtime makes it more interesting than a server full of losers. (You all lose in a stalemate.)

I know someone else mentioned it last night on the server. Hankey I believe. I agree with him.