*AuthorTopic: Map Rotation  (Read 15851 times)

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captaion obvious

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Map Rotation
« on: December 06, 2011, 08:09:22 PM »
Now I can't help but notice that the map rotation on the PL server gets rather repetitive. Mostly Goldrush Badwater, and Barnblitz, with an occasional few others mixed in, and very rarely do I ever see ones like Frontier, or Hoodoo. Now I know its a vote system, but is it possible to maybe tweak the system to occasionally exclude the really common maps from the vote for a round? It doesn't really bother me but I thought it might bring in a little variety to the server.

Hadden

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Re: Map Rotation
« Reply #1 on: December 06, 2011, 08:24:00 PM »
Ugh, this thread again...  ;D

The problem with that is a few things.  One, the time of day.  Two, the players connected.  And three, the over all "mood" of the server.

We have tinkered tirelessly for months coming up with the best rotation, selection, weight and placement for the Payload/Rotation servers where at its current status, we have 90% of the people pleased.

At certain times, certain maps don't work.  And that's the problem.

Right now, the Payload rotation will stay as is.  We want to give everyone the best possible play experience we can, but unfortunately that is an unrealistic goal.  Some people complain Hoodoo isn't played enough, some people complain once a day is too much for Hoodoo, etc.  We've heard a lot of feedback on the forums about the two servers map rotations.

In the future, we may tweak them some more if we can keep the player base strong.

Thanks for the feedback, Captain!

Dave

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Re: Map Rotation
« Reply #2 on: December 06, 2011, 09:07:52 PM »
Our MapChooser can diversify the map choices, though I still haven't set it up fully on Payload. I think by this weekend I'll have it done. Then during the day you should see other maps in the #4 vote position.
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Plasma

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Re: Map Rotation
« Reply #3 on: December 07, 2011, 10:11:47 AM »
I see the other admins have already replied, but I'll add a little bit.

Short answer: Yes, we could tweak the system to let you play all the PL maps you want. We could even add custom PL maps. But, we actually can't.

Long answer: As Axon said, this is a topic we get very frequently, and we are aware this is an issue for our regular players (the best ones!) Even for us, we would like to play more maps than badwater/goldrush at times on our server. Unfortunately, our hands are mostly tied:

- If we have more maps in the rotation, regulars will be happy. However, quickplay-ers don't know these maps because they are new or they just pick the same maps over and over again. Also, they don't like to lose (who does?)
Fact: when Hoodoo starts, quickplayers (on average) leave. Server population goes from a stable 31 to a dangerously low 24. Now, depending on the time of the day (and the day), players might join again, and everything will be fine. But usually, players stop joining, or leave one by one. Until only the regulars are left (let's say 12-18), and they start to switch to another favorite server that is full (and let's face it, usually its ProTF, Lotus, Skial, TheVille, who run the same maps for 1 hour or fake/bots in case they ever go below 16).

My point is we're not Skial (god, no) and we're not Lotus. We don't have 20 servers around the world, and we certainly don't have the regular "army" size they do. We have to rely on Quickplay (especially with the TF2 player base decreasing every day) to make sure we can have regulars. I don't blame you guys. I would and I have done the same thing. "The server I like best is now empty? Well, I'm gonna go play on Lotus for a while then go to sleep."

And so the moral of that stupid long post: we really want to have more maps all the time, but we can't. The server would be empty. We're not giving up however because we want to find some sort of compromise. Dave has worked really hard on a new mapchooser plugin. It still needs a lot of tweaking (only been online for a week I think), but the goal is to have more map diversity when we know the server gets the most traffic, and then back to a more rigid rotation late at night and in the morning.

I know it's frustrating to play the same 3 maps in a row, but hopefully, we'll find a good compromise. We're gathering the data that will allow us to make changes to the plugin. It will take a while to make it perfect, but this weekend, we should be able to have some new changes.
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Cirno

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Re: Map Rotation
« Reply #4 on: December 07, 2011, 04:01:31 PM »
As you can see, the rotation is something we take very seriously. It's difficult to find a good balance. The choice of maps will either make or break us, so we have to be very careful in deciding the rotation.

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Re: Map Rotation
« Reply #5 on: December 08, 2011, 12:22:45 PM »
The problem is, you can't rely on the Quickplay feature too heavily when you're running 32 person servers, since you get penalised by Valve via Quickplay for running 32 person servers. You honestly need to take in the communities response a little bit more. This would be different if it was a 24 person server.

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Re: Map Rotation
« Reply #6 on: December 08, 2011, 05:30:37 PM »
DrkEagle, regarding improvements to map diversity, it's mainly my responsibility. But I haven't had much time lately because I just started a job.

But this weekend I'll definitely have time to update Payload's MapChooser configuration.
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Re: Map Rotation
« Reply #7 on: December 08, 2011, 09:17:46 PM »
Congrats! I start a new one Monday.