*AuthorTopic: A different type of server.  (Read 2659 times)

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Dave

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Re: A different type of server.
« Reply #15 on: September 08, 2012, 10:40:01 PM »
I'm sure I've asked before, but do you guys do halloween maps when the time comes?
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Plasma

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Re: A different type of server.
« Reply #16 on: September 09, 2012, 12:43:39 AM »
Something I forgot to say. In order to be eligible for quickplay, we have to keep the default spawn time and keep random crits.
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Plasma

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Re: A different type of server.
« Reply #17 on: October 09, 2012, 04:39:58 PM »
Not saying this will happen overnight, but I'd like to hear some feedback about this question:

Do you want to see a CP-only type server if we have to remove the MvM server?

(Extra information: we're considering adding a new TF2 server focusing on CP maps only, since we've heard quite a number of regulars asking for more game type diversity. Payload is fun, but can get boring after a while. Unfortunately, we're lacking the funds at the moment to open a new server, so if we go through with this, we would have to remove the MvM server.)
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JackCnKing

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Re: A different type of server.
« Reply #18 on: October 09, 2012, 05:01:33 PM »
What if the CP only server does not get enough players?
Are there no more people like to play MvM anymore?
Will it cost a lot more for you guys?

I think it is fine to remove MvM server to add a CP only server but I'm not sure if a lot of people will know there is one when we open it.

bluezhaan

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Re: A different type of server.
« Reply #19 on: October 29, 2012, 01:30:08 PM »
Some new maps would be nice.  I don't like 24/7 on 1 map server, they get stale very fast.

JackCnKing

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Re: A different type of server.
« Reply #20 on: October 29, 2012, 03:26:06 PM »
Then people start leaving >:(