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Messages - Plasma

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Servers Feedback / Re: Scoring
« on: September 01, 2011, 11:08:52 AM »
I understand the system also promotes standing back and being careful. And you can't just "play for fun" if you want to keep your rank. Playing TF2 should always be about fun, but it also has to be competitive if you're playing the rankings. And since there are a lot of players on the servers, many regulars that aspire to reach the top10 board, well, you kinda have to always be playing the best you can.

Now, I don't like, as you say, that this system hinders "suicide" teamwork. Going up front as pyro to help the medic/heavy pair destroy a turret point. Teamwork should be rewarded, unfortunately, the system is limited in that regards, and the plugin will not see this. In this case, the system is broken.

We'll keep an eye on the scoring. There's something we can change that would make it easier to get points and lose a bit less than usual. We need to talk about it with Dave, and we will let you know.

Servers Feedback / Re: Scoring
« on: August 31, 2011, 11:16:57 PM »
Here's how the scoring works:

The maximum you can win on killing someone is 25. The maximum you can lose is 12, and the minimum you can win is 2. The amount of points you get has nothing to do with what class you're playing, or your accuracy (though in the end, you need to have good accuracy to be in the top10).

When you kill someone, the plugin looks at your score, and the victim's. If your score is above his, you will win less points than if you killed someone with a higher score than you. It also scales. This means if you're just starting on the server, and your score is 1,000, killing someone like you who has +35,000 will reward them with 25 points (the maximum) because they managed to kill someone who's supposed to be in the top10 players of this server. It works for losing points the same way. If that low-ranked player kills you, you will lose the maximum amount of points, 12. The formula is: you will lose half of what the killer won.

This system was put in place because it allows for new players to have a chance to compete in the rankings, and it prevents people that play on the server 10+ hours a day to get too far ahead, that no matter what, nobody will catch up to them.

I understand your frustration. You're #3, and to gain a reasonable amount of points, you need to kill the top 2, or at least 10. It's not easy, and I'm currently #9, so I know it's been hard for me too. If you want to earn more points, you need to make sure your K/D ratio is very high, and you need to play against other high ranked players. You also need to participate in teamwork objectives, capping points, assist kills, blocking the cart, etc... Kill streak gives additional points, but is mainly intended for snipers (since they do not usually cap/block points).

We might look at how to improve the scoring system in the future, but so far, I think it promotes competition, gives a fair chance to new players on the servers, and it also requires a lot of skill to stay in the top10.

You're welcome to disagree, and we can talk about this issue more. Something that might keep your morale up, when you're playing on our servers, you are also ranked globally among other GameMe servers in the world. You can find your global rank by typing /rank in-game at the bottom. So even though you might not see any progress on the servers, you might see some in the Global rankings.

General Discussion / Re: bleh
« on: August 31, 2011, 12:01:08 PM »
No, it's not supposed to be empty. At all.
We don't know what happened. And why it happened so suddenly.

Could it be the F2P wave is over? I don't really buy it. There are less players obviously, but we used to get connections from overseas, now we barely get any (except after a server update). I'm not sure Quickplay is actually enabled, even though all our settings are set properly. This is very strange, and very frustrating, and Valve is not helping.

Yes, players won't join an empty server, which is why Lotus and others, use fake player counts plugin. I hate those, so I don't want to do that. Unfortunately, we're back to where we started, and we have to seed the servers when empty. I can do that from 10am to 6pm, but one seeder isn't enough.

General Discussion / Re: hello
« on: August 30, 2011, 06:56:11 PM »
Welcome  :)
Thanks for the positive feedback!

See you in-game!

News and Updates / Re: In the Works
« on: August 29, 2011, 10:18:24 PM »
Donator Benefits... Axon likey.


You mean: [smg id=6 type=av]

Donation benefits are in the works, but won't be ready until we find out wtf is going on with Quickplay lately.  :mad: Also, we don't plan on offering any gameplay perks like more health, glowing hats or whatever. Only scramble immunity, reserved slot access, unique chat color, etc...

News and Updates / Re: Rotation Server Live!
« on: August 23, 2011, 02:36:13 PM »
We will keep an eye on ping and overall server performance. If we notice bad performance, we will decrease slot count on the Rotation server down to 24. If we need to take additional steps to provide smooth gameplay and ping, we will.

If you feel there's a noticeable performance drop, please report it: at what time, which server, and how many players. That would be very useful information.

The 2nd server is obviously brand new, so a lot can still change. We hope it will increase website traffic and just add more diversity to the current payload server. I know I don't mind playing on Dustbowl from time to time  :)

News and Updates / Rotation Server Live!
« on: August 23, 2011, 12:45:10 PM »
We've added a new TF2 server. It's everything the Payload server is, but on different maps. As usual, players in-game decide what maps they want to play, but we've added Capture Point and Assault/Defense type maps in the mix.

GameMe Stats are synchronized between the two servers, so you can always get more points and check your rank live. | Rotation |West Coast [Stats]: IP:

As usual, we need a lot of feedback, so we created this server board: >> Here <<

General Discussion / Re: 'ello
« on: August 22, 2011, 12:18:05 PM »
The first time I registered I didn't receive the activation email (checked my spam box as well) so couple days later came back, requested the re-send and got it that time.

Hmm, that's weird. Well, I noticed you registered right when I was doing maintenance. That may be why. I'll check the configs again.
And yes, very young server. I have been playing TF2 the day it was released, but I never had time to run my own server. I used to play on theville and lotus clan payload servers (like a lot of people). They've always been a lot of fun, but lately, I feel they are pushing too hard for donations, and their ads are getting tiresome. Even the donators benefits like glowing hats and what not is annoying.

That's why we made this server, so we could still play the maps we love, and get rid of the annoying parts.  :)

I was hoping for more traffic on the site, but as long as the server is doing ok, that's fine.  :D

General Discussion / Re: 'ello
« on: August 21, 2011, 09:02:39 AM »
Hey there.  :)
And yes, I guess it took a while to get this started (my fault). The site isn't done (but is it ever?) and as you said, pretty quiet for now. Well, it's been live for 24 hours. Anyway, hopefully, we can receive some feedback on the server and the website. Dave and I have had to take care of every little details, and I didn't expect the server to receive so many players so fast.
Th last time I ran a server was in Natural Selection, the HL mod. And it never got to the point, where it was full 24/7. A couple of friends (including Dave) and I would have to idle and seed every day heh. So I am very happy with how things are doing now.

One question, did you have trouble registering to the forums? I see you didnt activate right away.

Anyway, welcome, you may also join the steam group. We won't spam announcements  :)

[smg id=5 type=full align=left caption="From 5,700th to 15th under a month"]

A month already! Yes, our TF2 Payload server has been online for a month Since then, a lot has happened, both on the server and on the website. We've been working really hard to make sure we deliver an awesome Payload server. It seems we are doing something right, since we are getting more and more traffic and new regulars every day. Best of all, our GameTracker rank has been going up steadily, and we are a little bit proud to announce that we have breached the Top20 wall a few days ago.

We know this rank doesn't mean much. Servers rise and fall quickly. However, it tells us we might be able to expand sooner than expected. And that's very exciting! We want to provide additional servers with more game types and more maps. All our future servers will run the same GameMe stats, meaning you can compete in the rankings while playing other game types. Obviously, all the current and future modifications will be available cross-servers.

If you enjoy coming back on our server(s), please come say hi in our forums. We are always looking for feedback and ideas to improve both the server and the website. If you're interested in helping us grow, you can contact us at this email address.

As usual, stay tuned and keep pushing the cart!
[smg id=6 type=av]

General Discussion / General Discussion Information
« on: July 25, 2011, 11:11:27 PM »
You may discuss anything related to Team Fortress 2 in this board.

For specific feedback regarding:

General TF2 servers feedback or suggestions can be posted in this board instead:

Thank you!

News and Annoucements / Welcome to!
« on: July 25, 2011, 10:52:43 PM »
We are happy to finally open the forums to everybody!

This website will be the home of our new gaming community. I'm assuming you landed here because you have been playing on our TF2 Payload server. We've started the server on July 7th, 2011 and we have been getting increasing traffic ever since. For this server, we want to offer gameplay as close to vanilla as possible. Yes, the respawn time may take forever while defending, but this allows the attacking team to push forward, and this is how Valve designed it. On the other hand, we made sure to include all the tools and features required to allow us to manage the server the way we want to.

To offer a good competitive atmosphere, we are also providing the best stats tracking software both in-game and out with GameMe. In-game, it provides in-depth statistical analysis of your shots and kills in real-time. You can also compare your score to all other players on the server through our webpage. You will also be ranked according to all the TF2 servers running GameMe.
This is a brand new server and community, and we are always looking for feedback and ideas to make it better. You may use our forums to share your suggestions. We are making a lot of invisible changes and adding major features often, so nothing is set in stone and we will try our best to make continuous improvements.

What are we planning next?
We will most likely add more TF2 servers. Attack/Defense? Rotation? CTF? A more competitive server (nocrits, etc...)? Or on the contrary, a fun custom maps server? There are a lot of possibilities. Please share your thoughts in the forums.

We are working hard to make HyperionGaming your favorite TF2 server and community.

Stay tuned for more updates and have fun!  ;D

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