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Messages - Plasma

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811
Suggestions / Re: Achievement v4 map
« on: November 05, 2011, 11:50:08 AM »
Right now, we don't want to add any custom maps to the servers. We don't want to force players to download any custom contents when connecting. Will we consider a Custom map server at some point? Maybe, if there's a real demand for one.

As for punishing hackers, I'm pretty sure humiliation is not the best way to deal with them. It's true we do not watch the servers 24/7, but even if we're not online, one of us has access to the chat log and other very useful logs. If you suspect a cheater, use the /request command in chat. That will warn an admin, and then report the suspected cheater(s). If it's obvious like a name-changer or a spy 1-shot'ing every second, just yell his name in chat.

We're working on a new way to report players. It's not ready yet, but it's coming.

812
General Discussion / Re: Happy Halloween!
« on: October 31, 2011, 09:42:15 PM »
There's a house a bit further down hill from where I live... when someone gets close to their door, a hidden speaker screams for like 5sec. It's really loud, and it happens every 10 minutes. The kids are terrified lol.

Otherwise, I'm not doing anything special. I killed Monoculus though, does that count?  :D

EDIT:
Oh! But I re-designed the site for Halloween! (Took me 5min, I know  ::) )

813
General Discussion / Re: Battlefield 3
« on: October 26, 2011, 05:38:02 PM »
Haha, must be a really good game  :)

814
General Discussion / Re: Battlefield 3
« on: October 26, 2011, 11:25:10 AM »
Nope.
GTX580 and on Ultra. 40-60 FPS.
It slows down a little bit sometimes, but it's not noticeable. I think the real problems right now are server stability (oh that reminds me of TF2, that's good), rubber banding and lag. Especially since I only play on 64 players servers.

As for Battlelog, or Facebook for Murderers as Penny Arcade called it, I didn't like it during the beta. But I don't mind now. I wish I didn't have to be logged to a server to edit my graphical settings or my keybindings, but I don't change my settings every game so it's not a big problem. What I really don't understand is the squad system. It's a huge pain. In Battlefield Bad Company 2, you could select which squad you wanted to be in. In BF3, you just get assigned to a squad automatically until it's full. You can leave the squad, but you can't decide where to go. So for example, if I want to play with a friend, it's a mess. You have to keep trying until the system puts you and your friend in the same squad. That smells bad console shortcut.

And the last problem is obviously Origin. God, I hate this program. I have to send an invite from Origin to a friend. Ok, good, so it's like Steam. But then! I have to invite that friend again in Battlelog if we want to group up. And the steam in-game equivalent screen, you have to press SHIFT+F1, which is the most comfortable keybinding ever. I need to figure out how to change it.

There are other problems, and I see a lot of people either disappointed because they die really fast (but seriously, it's like this in every team based shooter, it's not fun to be on the losing "bot" team in TF2 either), the tanks/jets are overpowered (if you're inside, it's awesome, if you're not, you're screwed), and graphical glitches/server crashes/instability.

It does take a while to learn to play a Battlefield again. BF BC2 was really different. The maps in BF3 are huge, even with 64 players, you're lucky if you get more than 8 kills during a match. You also have to learn how to pick a good respawn point. If you pick the home base, you're gonna be miles away from the action, and you either have to go on a "marathon" in the desert or wait for a jeep to spawn. If you pick a respawn point that is being captured by the enemy, you're going to die in the next 10 sec. Sure, it's frustrating, but you just have to respawn on your teammates, or on a safe close to the action spawn point.

Ah well, in two weeks, people will move on to CoD MW3. And I'll stick with BF3. I've enjoyed playing CoD1 and 2, even had a dedicated server for CoD2. MW1, I played the SP, thought it was fun. I played some MP, unlocked a few weapons/gadgets, but I didn't like it. Maps felt too small, too arcade-y and reminded me a lot of Counterstrike (but the bad side of CS). And the killstreak system, I don't know. I like the "a tiny bit more realism" style of BF3. I will probably play the SP for MW3 though at some point. I hear BF3 SP is boring and short. Usually MW's SP are short but entertaining, and the weapon handling is usually fun. A bit too arcade-like for me, but fun to use.

Am I the only one playing BF3 in this TF2 driven country?

815
General Discussion / Battlefield 3
« on: October 26, 2011, 12:34:16 AM »
Battlefield 3 is finally here. I'm sorry that means we're closing down all TF2 servers!  :D
Joking aside, I've been having a blast leveling up. The game is amazing, especially on high graphics. I would love to run a BF3 server, but it's too expensive and complicated.

If anybody else is playing, you can add me: Plasma918.
Of course, TF2 remains the best online FPS  ;)

816
General Discussion / Re: Problems with IE and The site?
« on: October 23, 2011, 11:32:15 AM »
This is strange. I'm using IE to browse and post right now, and I see nothing wrong.
Does it just randomly times out when you move around the website? Or anywhere specific? Does it give you an error code when it hangs?

I must admin I'm using Chrome as my default browser, but I've tested the site using Firefox, Opera and IE, and everything was fine. Try to clear your browser cache and maybe cookies too. We did move the site around a bit, so you might still be using old cookies or session info in your browser cache somewhere.

But we'll figure this out, so please give us more info. We really want to be sure the site loads fast for all the major browsers.

817
News and Updates / Re: In the Works
« on: October 21, 2011, 12:01:34 PM »
Right, as I said, we won't hand out "super powers" to donators. That's not the kind of servers I like to play on. The idea is to give something back, some recognition to players that kindly contributes to our TF2 community. A bit like the Verified Membership idea, but with some added benefits.

But I wouldn't worry about those yet. We have several things we want to add first.  :)

818
News and Updates / Re: Server Issues 10/18 - Updated
« on: October 20, 2011, 07:14:32 PM »
Valve released a client patch this morning (100MB), and a server-side patch around 5PM. Both servers are up to date and have been stable for a couple of hours. I still hear reports of client crashes, so we might see another update tomorrow.

Overall, it seems like the worst is over... Get ready for the Halloween update and it's spooky server crashing bugs!   :-X

819
News and Annoucements / Migration Complete
« on: October 20, 2011, 06:15:07 PM »
And, as promised website maintenance is done.
Everything should have been carried over (even from the temporary location), and you can update your bookmarks, http://www.hyperiongaming.org/ is back! The usual links are also at their previous locations: you can find your TF2 stats here: http://stats.hyperiongaming.org/ and our SourceBans page at: http://sourcebans.hyperiongaming.org/

We hope you notice some performance improvements while browsing. We've also added an easy Donation block you can see on the top right block on the Home page. (There's also a Donations link in the top navigation bar). You can check our current gameservers/website costs, who contributed, and how much more is needed. All donations will be completed via Paypal, and you may remain anonymous if so desired. As previously mentioned, donating does not come with any special benefits, and is completely separate to Verified Membership (which is free). (More to come...)

If you notice broken links, bugs, missing features, errors, please notify us either in the forums or at admin@hyperiongaming.org. As usual, see you all in-game and have fun!

[smg id=15 type=av]


820
General Discussion / Re: I registered here... now what?
« on: October 19, 2011, 02:21:45 PM »
We're moving to a new server, so expect a lot of broken links on this temporary website.
However, I believe I've fixed most of them in the VM Beta news post. The link above should also take you to the application form.

Be sure to meet all the requirements.

821
News and Updates / Re: Server Issues 10/18 - Updated
« on: October 19, 2011, 02:09:03 PM »
We know Valve has released several bad updates since Thursday that were the cause of the clients and servers crashing randomly. Since then, Valve fixed the server crash issues, but has yet to fix the client crashes.

Valve said they are aware of it, and are working on it full-time. We expect (hope) a new patch today, that will fix the random frequent client crashes. We'll keep you updated.

822
General Discussion / Re: Big TF2 Update 10/13
« on: October 17, 2011, 11:18:10 PM »
So Valve released a new patch to stop the client crashes, unfortunately, it seems to have made things worse. Players randomly crashes every 5-10min, and there's nothing we can do on our end. Valve has said they will release a patch on Tuesday that will fix some of the issues.

We'll update as soon as it's available, and I really hope they get it right this time. Meanwhile, I apologize for the current server issues, and hopefully everything will be back to normal soon.

Hang on everyone!

823
Suggestions / Re: Possibility of a 3rd server?
« on: October 17, 2011, 12:14:00 PM »
In order to keep our costs as low as possible, we only want to open new servers if there's a demand for it. We are a very small team, and while we add new admins once in a while, adding a new server means a lot of additional work.

As Dave mentioned, we are not yet sure what to do with the Rotation server. We're hoping the new mapchooser plugin Dave is working on, will help improving traffic and popularity. One problem with creating a 2nd Payload only server is it might cannibalize the current Payload server. Opening a 2nd similar server might spread traffic evenly and regulars that enjoy playing together or against will be split in two. Of course, the 2nd Payload server could be as successful as the first, and bring a lot more traffic overall. Bottom line is: we don't know yet. If we do feel it is worth a shot, we'll let everybody know.

One last thing regarding opening new servers. I think it would be beneficial to gather a greater variety of players for the community to grow. Players that spend all their time on 24/7 Payload maps are very different from players who like 24 players CP or CTF maps. TF2 is a game with many gametypes, it would be a shame to ignore them.


EDIT:
I'm still waiting confirmation, but I believe you sent a donation this morning MegaMouseGW. I can't tell because you didn't use the same email address. But if so, thanks again.  :)

824
News and Updates / Re: In the Works
« on: October 17, 2011, 12:06:51 PM »
We do have a Paypal account for donations to keep the gameservers and our website going. It's a bit hidden at the moment on the Home page at the bottom. And it's not very pretty. On the next website version, we'll be changing the Home layout quite a bit and make it much easier to donate.

Also, keep in mind, we do not give any donator benefits like other servers do right now. It's still something we need to add. But, we will never give any perks that gives an unfair advantage ingame.

825
General Discussion / Re: Big TF2 Update 10/13
« on: October 13, 2011, 06:53:14 PM »
Have you tried to login again? Both servers are currently full, so I don't think its a problem on our end. Make sure you downloaded all the files, maybe verify your cache.

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