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Messages - [SLUG] God Loves Ugly :D

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General Discussion / Re: VOTE: Favorite PL Map(s) to play
« on: March 17, 2019, 04:47:02 PM »
Awesome! Thank you!!!!!!

General Discussion / Re: VOTE: Favorite PL Map(s) to play
« on: March 08, 2019, 08:48:58 PM »
I really love Pier, Escarpment and Shore!!!!!!!!

You lost a healthy amount of weight since the last time I saw you. Good stuff.

General Discussion / Hello again
« on: July 07, 2017, 07:58:16 AM »
I just re-subbed. Just wanted to let you guys know.

Payload Server / Map options and voting
« on: November 05, 2014, 11:42:05 AM »
I know there's a brief thread on a similar topic but it seems as if the map choices has become limited as of late and the voting system only brings a handful of options when it comes up. Luckily, there are some pretty active admins on usually (enforcer and wolfpup), and they are nice enough to change the map to something not on the official voting rotation.

I'm still having a blast playing on the servers, but I think a lot of regulars are getting weary of playing the same maps over and over.

Just my two cents.

p.s. Please bring back Metropolis  :)

Payload Server / Re: Remove pl_manngrove_rc5
« on: August 31, 2014, 10:59:35 AM »
Ironically, after reading this post I went to play some TF2 and manngrove was being played, and surprisingly I actually won on blue team. I would have to say it took an inordinate amount of team work and cooperation to take down the four various sentries that kept being set up at the last point and multiple ubers being used simultaneously.

This is the only time that I have ever won on blue. I agree with the others and suggest that this map be remove and replaced.

General Discussion / Re: Merging modes/mix mode
« on: August 12, 2014, 02:45:07 PM »
I don't feel it's the lack of maps and variety that cause the CP server be as populated. I think it's just the game mode itself. On PL, everyone is working towards one goal, and that's moving the cart. The goal is more centralized and easier for people to follow. On CP it can be a crap shoot with who actually knows how to work together to capture points. That being said, I'd love to give CP maps another go. We have a large enough community now that probably gets tried of PL all the time and want to try something new.

General Discussion / Re: Australium Weapons
« on: February 07, 2014, 11:06:56 AM »
I think they'll drop in price in about 6 months. The carbanado weapons used to be worth a ton and now they're worth only two refined at the most. Just the way the item life cycle works. Even the Direct Hit was worth a lot when it first came out.

General Discussion / Re: Yeah!!! Australium!
« on: February 04, 2014, 11:43:45 AM »
Grats Sandie! Awesome find!

Admin Applications / Re: Admin Applications
« on: February 04, 2014, 11:19:38 AM »
I am still interested in becoming an admin and have previously submitted an application? So I'm good yeah?

Suggestions / Map vote heirarchy and PLR removal suggestion.
« on: December 29, 2013, 03:57:58 PM »

Still having a blast on the servers but I wanted to suggest some things that I feel would improve the overall server experience. First one is, and I don't even know if it's possible, could you guys look into "scrambling" the order of the maps when a vote pops up for them. The reason I ask is because the top choice is usually Badwater or Gold Rush. This results I think in people pressing "F1" instead of actually voting and as a result, sometimes the map rotation goes from Gold Rush to Badwater and none of the new maps are played. I love BW and GR as much as the next guy, but a little variety is nice every now and then.

Second suggestion, can you remove the PLR maps altogether and maybe add 1 or 2 new PL maps? Nobody ever votes for those and they almost never get played. Just some suggestions, love your servers and keep up the good work.

- Slug

Payload Server / Re: Lag issues lately
« on: December 29, 2013, 03:52:35 PM »
In the last few weeks my ping has gone upwards of 500+ at times. I thought it was me so I checked my connection/router but then I noticed that when the lag spikes occurred, other people were experiencing them as well. I live pretty close to San Jose so I usually have 20 or lower ping. Played today and didn't notice any further lag so the issue seems to have been remedied. J

Suggestions / Re: Random Crits
« on: November 01, 2013, 10:44:33 AM »
Keep the random crits. It's always been a part of the game, and I don't believe TF2 was ever intended to be a serious "skill" game. Also, it seems like many people love it when they get a random crit off, it's when they get killed by one, it becomes annoying.

Admin Applications / Re: Admin Applications
« on: October 31, 2013, 12:23:00 PM »
How will everyone know if they were chosen or not?

General Discussion / Re: SCREAM FORTRESS 2
« on: October 28, 2013, 09:53:41 AM »
you had to kill this boss hehe. funny thing is the other team could kill you while you're trying to kill this guy haha.

Lol it was so hilarious last year. Everyone would be shouting "stop killing each other!", but there was always someone who would pretend to agree and then start mowing everyone down. I got lucky and was able to actually play a few rounds where everyone on the server cooperated and was able to kill the boss.

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