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Messages - MissMonaLisa

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Suggestions / Re: Turning Dead Talk On
« on: April 29, 2014, 05:05:41 PM »
Awesome thanks!

Like I said, if the whole calling out spies things becomes an issue, we can just fix the spectator mode to first person only, which isn't hard to do, Ben can help, and that way no one can call out spies or other things that make it harder for them to play.

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Suggestions / Re: Turning Dead Talk On
« on: April 28, 2014, 02:27:06 AM »
If the spies are really the only concern (which seems to be the case), then there is a solution to that.

When we die, we can spec our team in third person view, which allows us to see around the players and see more of whats going on. However, you can limit spectator mode to only being first-person view on your team so that you can't see anything else other than what the player is seeing.

So problem solved.

Let's just try it out and see. I know many people want it. And you will see that there is no issue with spectators and spies.

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Suggestions / Re: Dat packet loss
« on: April 22, 2014, 05:34:40 PM »
Since I play demo and sniper a lot, I actually notice the issues with the registration of my shots a lot. It's not all the time, it comes and goes. But sometimes I will detonate my stickies and nothing will happen even though the person is right there. Or I know someone is standing still and I headshot them and I dont even get a hit haha.

The worst issues of packet loss I think are when I am kritzing as demo and I send a sticky into about 4 people and i see them disappear but I don't hear hit noises, and I don't see anything in my kill feed. Then about 5 seconds later all 4 kills pop up in my feed at once with a huge delay. Or same goes for my deaths. If I die, I won't see what killed me or who it was until about 5 seconds later.

I've heard other people talk about this happening as well. It hasn't happened to me in other servers so maybe it is something with the packet loss as Ben said. However like I said, it doesn't happen constantly. It might happen a few times in a night.. or some nights more than others.

Ben is very good at setting up and fixing servers so if you're interested he can be a huge help :)

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Suggestions / Re: Turning Dead Talk On
« on: April 21, 2014, 05:32:51 PM »
I like the points that kalmoa addressed as well. I've actually played some competitive for awhile, and I know others have as well, and in competitive mode, either 6's or highlander, there is dead talk, so the other team can read dead chat, and your team can hear you when you're dead. Or people use mumble. But this does increase the competitiveness of the game. People work harder to talk to their team and help them out and try to win. As Ben said though, it's hard to be competitive in the server since there is a lot of randomness and spam. But we can at least try to be that way if that is a concern.

I was actually going to mention the same point too about how when people die, they arent really looking for spies or things to call out. Usually people are waiting to respawn and perhaps talking about what they accomplished before they died, like a gun down or whatever. I don't even think about it either. But I do hear people call out spies a lot even when they're alive, i don't think it makes it easier if you're dead. People might be more aware if they're alive and don't want to get spied.

But yeah I can discuss stuff further if someone posts more points against it, or responses to these and we can carry on the convo!

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Suggestions / Re: Turning Dead Talk On
« on: April 21, 2014, 05:17:39 PM »
Hey MissMonaLisa,

Welcome to the forums and our community in general!

Dead talk is a frequent topic, and as you mentioned it's been discussed here in the past (and several times "internally"). We even had DeadTalk ON back when our 2nd server was AllTalk enabled.

I'll update this post with more details and my thoughts on this later tonight when I have more time (especially since you've made a lot of good points).

As always, we welcome feedback/opinions from everyone, so anybody reading, feel free to jump in and share your thoughts on this particular issue.
--
(And thank you for your big donation :) )

Hey Plasma,

Thank you! And it's nice to finally "meet" you haha. And you're welcome. I really do enjoy playing on your server the most. I look forward to hearing your views and hopefully we can find a way to make this happen! I know other people in the server have wanted it to, but I have to track them down or add them on steam to ask them to share their views on the forums. I know that most don't go on here.

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Suggestions / Turning Dead Talk On
« on: April 21, 2014, 05:32:17 AM »
I know that there was a thread created about this a few years ago, but I wanted to make a new one and revisit the subject.

Ever since I started frequenting Hyperion more and more recently, I've loved it so much more than any other server. It is now the only server I choose to play on. The only thing that maybe makes it less enjoyable for me is that there is no dead talk. If you don't know what that is, it means to be able to type or speak on the mic while you are dead, and for people that are alive to be able to hear you. Also the other team can read your chat while you're dead even if they're alive, but they can't hear your voice so its not all talk. And at the end of the round, all talk is turned on which makes it more fun.

Every other server I've played on has it and it makes game-play much easier. When dead talk is on, we can communicate with our teammates much better. For example, if a sentry is down they can push. I feel that this kind of expanded communication can really help teamwork and improve coordination. I have just felt frustrated at times when I killed a sentry or something, and was not able to let my team know, therefore no one pushed up and the gun was rebuilt.

I read that one of the concerns is people "ghosting" for their team, or calling out things they see like "spy behind you". Or perhaps someone mic spamming and making it hard for the team to hear. Or about spamming chat if angry. I used to be a regular in the TN payload rotation, which still has deadtalk, and I can vouch for it and say that none of this has ever been a problem. I have never seen a person call out a spy or whatever to an alive teammate. Spies are actually very successful and do quite well in the server, so it wouldn't affect their gaming. People don't talk a lot on the mic while dead so it isn't an issue. If someone is mic spamming, they are doing it throughout the whole game, dead or alive, so that is an admin issue to deal with. In my experience, not too many people use voice chat anyways. In hyperion, I rarely hear people speaking on the mic. I am one of the few. So I know this wouldn't be an issue.

And on another note, I feel that hyperion regulars are much more respectful and reasonable people, so I don't see issues like trying to get back at someone, or spamming chat, even while dead. When the server is full, which it usually is, by a lot of people that are regulars, I don't think these things would be an issue. Dead talk has worked out very well, and helped teams work together much better so I think we should just give it a try at least. If it doesn't work it can be changed. i understand that there will still probably be people that do call out things they shouldn't, or talk more than they should whether its chat or voice, but i feel that Hyperion is a much more "well-behaved" place so I don't see those issues becoming common occurrences. It's worth trying. Also, I don't think we should be concerned with keeping dead talk off just to help out spies lol. It's the only one that would really be affected by this, and even IF this is true, spies are very overpowered anyways, if you guys haven't noticed. Especially when I play on the server, they are just killing everyone at a very high rate. I doubt a few calls would ruin their game-play.

Many of my friends, and other regulars that I have spoken with, have expressed the same feelings as I have, and would like to see it turned on for the server.

I made this post to see if there are others that can voice their opinion and if enough people show interest, it can be changed. I think we should vote for a trial period that's all! Not permanent. Just to see if it could work. So what do you guys think?!  :)

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