HyperionGaming.org

Team Fortress 2 => Payload Server => Topic started by: ATARIS on March 22, 2012, 06:06:47 PM

Title: Rotation vs MapVote
Post by: ATARIS on March 22, 2012, 06:06:47 PM
Basically, I love the servers, but am not a fan of playing upward/goldrush every other time.  I love variety such as Thundermountain and Frontier!!!  I'm a fan of rotation and I think it's been discussed before, but I just wanted to bring it up again and see what the people think.
Title: Re: Rotation vs MapVote
Post by: ATARIS on March 22, 2012, 06:06:56 PM
AND HOODOO!
Title: Re: Rotation vs MapVote
Post by: Keizersoze on May 20, 2012, 09:28:58 PM
Yeah I totally agree, I haven't been playing TF2 for very long relatively, but I am already getting a little tired of playing the same couple maps.  There are a lot of sweet maps out there that the majority of the players do enjoy playing!
Title: Re: Rotation vs MapVote
Post by: Luminair on July 12, 2012, 07:45:42 PM
It's getting REALLY stale playing Upward nonstop.  I'm imploring a rotating or at least force variety.  It would really mean a lot - I love playing on Hyperion; we really need a change.
Title: Re: Rotation vs MapVote
Post by: Plasma on July 12, 2012, 09:19:58 PM
Just have a question about needing a change:
Do you feel like you're tired of playing the Payload mode in general and would like to see CP/CTF (koth is unlikely at this stage) added to the rotation? Or, do you want another separate server that runs CP/CTF mode?
Or, do you want to see more PL maps added to the Payload server (custom maps)? Finally, if we play with weights a little bit in order to boost thundermountain, barnblitz and hoodoo more compared to upwards, would that be a bit more variety?

I'm trying to get a sense of what we could do to vary the gameplay a bit for regulars, while still having players to play with. I really want to try to get as much feedback as possible on this; you can do this in this thread or in another one, I'll read it. We want to make sure regulars are having as much fun as possible on the servers (because without you guys there is no community), but at the same time, nobody wants to play on a ghost server or having to seed for hours before a few player show up.
Title: Re: Rotation vs MapVote
Post by: missa on July 13, 2012, 08:55:34 PM
I personally don't like the CP/CTF maps. I love the payload maps. Maybe more of a selection in the choice of maps for the vote? I don't really care either way as long as it stays as a payload server. I never get tired of the maps we play.   ;D
Title: Re: Rotation vs MapVote
Post by: ATARIS on July 13, 2012, 11:00:08 PM
Payload so far has always been my favorite game mode.  But what if we made server #2 just different game modes instead of payload?  It's a suggestion.  I haven't gamed with yall for a year yet, but me and another server regular were talking at work (BillSmash) about halloween.  Will you guys be rotating Halloween maps somehow?  There are so many goodies to find/earn or whatever during Halloween so I was just wondering. I would love to game with yall during halloween and all those festive maps lol
Title: Re: Rotation vs MapVote
Post by: cassandra64429 on July 14, 2012, 10:17:39 AM
I also get bored with goldrush/badwater/upward cycle.  Then again I play more than just about anyone else on this server (kept woman).  More variety of payloads would be awesome imo, maybe some dustbowl or something.  But I think we have to remember that there is a reason why these maps are so popular, generally everyone likes to play them and they are easy (straightforward).  I am also not a fan of the voting and wish it would just rotate automatically.  I think a set rotation would be my number one want over anything else.
Title: Re: Rotation vs MapVote
Post by: MeNimrod on July 14, 2012, 04:16:23 PM
I also get bored with goldrush/badwater/upward cycle.  Then again I play more than just about anyone else on this server (kept woman).  More variety of payloads would be awesome imo, maybe some dustbowl or something.  But I think we have to remember that there is a reason why these maps are so popular, generally everyone likes to play them and they are easy (straightforward).  I am also not a fan of the voting and wish it would just rotate automatically.  I think a set rotation would be my number one want over anything else.

^^ This
Title: Re: Rotation vs MapVote
Post by: The Admiral on July 15, 2012, 08:22:53 PM
I haven't played here for too long, but here's my grain of salt:

I'd like to echo the idea that the servers are popular at the moment and I wouldn't want to see a good thing go away because of that. On the other hand, it's nice to see new maps in the rotation every once in a while. I'd be happy seeing new maps int here there one at a time and seeing how the server numbers are affected. Also, I've seen servers that offer to port players over to another one of theirs. I think that if that can be implemented (if it hasn't already), that would be a great way to see where players want to go and what they want to play.

Also, I really like payload, so I would like to just say that I would be more willing to play if it was mostly payload with a few different types peppered in there.

/A
Title: Re: Rotation vs MapVote
Post by: Luminair on July 17, 2012, 03:30:00 PM
I'd also second a vote for some dustbowl, or any of the more popular CP maps (if they were to be added).

Thunder mountain should go at the very least.  The server either clears out, or is put to an RTV every time it pops up.
Title: Re: Rotation vs MapVote
Post by: Dave on July 17, 2012, 11:55:16 PM
I agree regarding upward. It's played roughly twice too often. I'll be looking at adjusting the map vote to reduce the number of times upward is played and to add more variety to the server's map cycle.

Regarding CP maps, it'd be more appropriate to add them to Payload Votation (the second server). That's something we'd definitely consider.
Title: Re: Rotation vs MapVote
Post by: ATARIS on July 18, 2012, 04:18:13 PM
Will votation rotate Halloween maps when the event happens?  ;D
Title: Re: Rotation vs MapVote
Post by: Plasma on July 18, 2012, 04:24:42 PM
We did have Halloween maps during the event last year, on Votation, I think. It was part of the rotation.
And many Monoculii (?) were killed.
Title: Re: Rotation vs MapVote
Post by: ATARIS on July 20, 2012, 07:28:14 PM
Awesome to hear!!!!!! 
Looking forward to celebrating TF2 Halloween with you guys!!
Title: Re: Rotation vs MapVote
Post by: Nightabsol on July 26, 2012, 01:02:40 AM
Just my two cents as well, I agree with rotation vs voting, keeps it fresh for regulars. Looking forward to CP maps as well!
Title: Re: Rotation vs MapVote
Post by: Luminair on September 08, 2012, 01:54:22 PM
Badwater has become the new Upward
Title: Re: Rotation vs MapVote
Post by: JackCnKing on September 08, 2012, 06:38:02 PM
lol
Title: Re: Rotation vs MapVote
Post by: Sparrow on December 10, 2012, 12:43:27 PM
There's that one small square map that kills the server, forgot what it's called, that I think should get less play. 

I also think that CP would be a nice addition because it breaks the monotony sometimes. But I can see how that could disturb a very good balance that Hyperion has garnered over the X amount of time. I don't think it could break the servers but it would be a risk. I'm sure the regulars wont mind, but the major "random" traffic would most likely go elsewhere.

But yeah, I welcome CP with open hands :D
Title: Re: Rotation vs MapVote
Post by: Plasma on December 10, 2012, 05:28:54 PM
Is it a plr map? hightower? We've already made it pretty hard for the plr maps to pass a vote. There might be a bug though, if you notice a plr map passes a vote, try to note how many votes it got.

As for CP maps, we had this discussion before. The Payload server is obviously Payload maps only, but Payload Votation can be changed a bit. We tried different setups in the past, and unfortunately, none were very successful. Our regulars always seem to prefer playing on the Payload server or PL maps.

We could definitely try to have a PL/CP map rotation on the Votation server in January if you guys are interested. What we don't want to see is a server nobody wants to play on, or remains empty all day because that means it's useless.
Title: Re: Rotation vs MapVote
Post by: Sparrow on December 10, 2012, 11:41:48 PM
Yeah! Hightower. That map... (I'll report if I see anything... unusual)

Oh, I see. Yeah, that makes sense given how your servers run. I wouldn't want to mess with the formula either, but I'm definitely up for some CP if you're going to try that option again. :)
Title: Re: Rotation vs MapVote
Post by: ravenstorm767 on May 03, 2013, 02:06:52 AM
we totally need more diversity on the maps. i suggest forcing the rotation.
if you admins are worried about a few people not getting their precious goldrush or badwater, theyll still totally get it when the rotation goes to their favorites anyway.

also my asterisk is gone D:
Title: Re: Rotation vs MapVote
Post by: Plasma on May 03, 2013, 11:52:06 AM
We agree and that's why we are currently voting on a bunch of custom payload maps in another thread.
For now, the next map will still be decided by a vote. We can balance our map selection plugin by having custom maps come up more often and be easier to pass than badwater if it has been played like 3 times already. We can make these tweaks.

As for your asterisk, check your PM.
Title: Re: Rotation vs MapVote
Post by: nostylee on June 24, 2013, 10:06:39 PM
Voting is always nice.
Title: Re: Rotation vs MapVote
Post by: Speedily on July 16, 2013, 10:28:25 PM
I would like to see a better voting system, because it most always is badwater/goldrush.  The other day it was badwater/goldrush/badwater/goldrush/badwater/goldrush, 3 times in a row!  I just donated and this is my first post, looking forward to playing here often.
Title: Re: Rotation vs MapVote
Post by: Plasma on July 16, 2013, 10:55:24 PM
Hey Speedily,

Welcome and thank you very much for your donation!
We are aware that badwater and goldrush are played often --too often! We've added 3 new custom maps, and we're planning on adding a few more soon. That should hopefully provide a bit more diversity. We've also added back pl_thundermountain (we had to remove it because of server crashes).

We tweak our mapvote system frequently, but it's never perfect. In the end, players on the servers have the last say when voting. We'll try to make it harder for badwater to pass if goldrush was played recently and vice-versa. That should help a little.
Title: Re: Rotation vs MapVote
Post by: Vic-Dog on July 17, 2013, 05:17:09 AM
I would like to see map vote suspended for a week, This will cause people actually play the new maps
from start to finish a few times before being able to vote. Now people just vote em down because they are new.