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Topic Summary

Posted by: Plasma
« on: October 14, 2019, 11:19:26 PM »

Sorry, I'll take a look at the suggestions.
Reason why the maps are not scrambled is because I felt it was easier to know what "kind" of maps each were if they were ordered. I'm glad the new map vote system is working better at least.

As for switching to F keys for voting, I'll take a look at the NativeVotesPlugin.
Posted by: [SLUG] God Loves Ugly :D
« on: October 14, 2019, 11:38:25 AM »

Love the new map voting system. It's very well done and we are now playing a more diverse variety of maps. We were pretty much screwed with playing Badwater, Goldrush, Upward over and over unless Enforcer was on. Enforcer can take a break now and not hear all the bitching whenever a map change occurs.

Thank you for updating.
Posted by: The Ev
« on: September 20, 2019, 02:53:16 PM »

I would like to see the map choices randomized as well. As an admin, I do have the ability to create a scrambled map vote, but this is time consuming and will only work when Im online. The map vote also prevents me from changing weapons. I know I will select "1" for the sole purpose of regaining the weapon switch functionality (especially mid-life and at critical times during the game). I'm willing to bet that I'm not the only player who does this....I think this partly adds to the problem.

I noticed a couple options that might help. I should mention,  I have never implemented a Tf2 mod or plugin.This is likely much more complicated than I can imagine. Regardless,  I thought I should share what I found:


I believe the new map voting system we have implemented is called:

Ultimate Map Chooser

https://github.com/Silenci0/UMC/wiki



Scramble Map Choices:

https://github.com/Silenci0/UMC/wiki/VoteCommands

About halfway down the list of CVAR settings, I noticed the scramble maps options

// Specifies whether vote menu items are displayed in a random order.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_umc_vc_menuscrambled "0"

I'm not sure what's involved in changing a CVar setting or value. Does anyone have experience with this? Is it as simple as replacing the 0 with a 1 to implement map vote scrambling? If not, what else is required to change this?



NativeVotesPlugin for Ultimate Map Chooser:

https://github.com/Silenci0/UMC/wiki/UMCNativeVotes

From my understanding, this plugin will change the voting keys to the function buttons [F1,F2,F3,F4]. I would really like to see this implemented. I do think this will reduce the number of people spamming 1 in order to remove the vote so they can change weapons.

Posted by: lichen
« on: September 17, 2019, 06:17:48 PM »

Sounds reasonable to me. Not sure how easy that would be though.
Posted by: [SLUG] God Loves Ugly :D
« on: August 10, 2019, 06:16:23 PM »

Just a suggestion and I'm not sure how easy it could be implemented, but I think when map votes come up they should be randomized. For example, right now Goldrush and Badwater are always key 1-3.

Being that is such a common key to use during game play, I feel like the majority of people just press 1 to get it out of the way when the map votes come up because it's distracting them. As a result, we always end up playing Goldrush and Badwater over and over again. A lot of maps are never even played because their assigned to keys 4-7.

Thank you for listening.