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Messages - Plasma

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General Discussion / Re: Introduce Yourselves
« on: June 13, 2017, 05:56:39 PM »
Hey Laughing Mary,
If you were forced wanted to make a VM account, make sure to complete this form:
and click submit. I'll add your SteamID to our Verified Member database afterwards.

And welcome ;)

General Discussion / Re: Verified member?
« on: June 13, 2017, 05:55:10 PM »
No, I don't see your SteamID on the VM list.
You need to go to this page:
and submit it with the required information.

General Discussion / Re: Verified member?
« on: June 11, 2017, 09:52:31 PM »
Here's the post with all the instructions.

If you were a VM in the past, that means you had another forum profile here.
You can PM me your SteamID and I can check. Otherwise just follow the instructions above.

« on: May 18, 2017, 05:19:03 PM »
All our donators usually play during prime time, so it is quite difficult to join it's true. And the way the reserved slots system work (without completely closing 2 slots for donators -- and even then, that has its own issues), auto-join doesn't work well (again, during prime time).

I recommend trying to register for a Verified Membership, as the system tries to avoid kicking VMs first when donators join a full server. It doesn't mean auto-join will let you join during prime time, but it could help.
VM info:

Suggestions / Re: verification questions are RIDICULOUS
« on: May 18, 2017, 05:14:45 PM »
Yea, sorry about the awful Captcha, the good news is that you dont have to worry about them after 2 posts, so you're safe now :)

Unfortunately, we get hit pretty frequently by a lot of spam bots, and they're "smart" enough to pass a lot of the images included in SMF (the forum software we're using). I don't plan on using a newer forum software, so these CAPTCHA are the only spam defense we've got.

As for the question which requires STEAM as the answer, thank you, there was a mistake, which I corrected. It should now be working properly.

General Discussion / Re: Introduce Yourselves
« on: December 21, 2016, 08:37:37 PM »
Hey sealedinterface,

Welcome and yes, sadly, we get hit by a lot of bots from time to time. I have to change questions frequently. You should get less CAPTCHA after a few posts.

There are way better anti-spam systems obviously, but these forums are quite old, and there's no real need to rebuild from scratch.

It's been a while since my last post here in this thread, but welcome to everybody :)

Payload Server / Re: Bots
« on: August 04, 2016, 09:05:32 PM »
A lot of servers use bots when they're empty, this isn't new. That said, I'm personally not a fan of them, but it doesn't hurt to try for a while and see if they actually decrease traffic.

Now the reason bots were added was because a lot of people are bored trying to fill the server. As you mentioned, I don't play TF2 anymore, so I'm not one of these people that have to wait sometimes for an hour to get the server started. And it's usually the same people every day that help getting things started. I've idled on "my" server for probably weeks all counted together, and it was really boring. And it was easier too back then, since Valve has made a lot of changes against community servers these past 2 years.
Overall, thank you for your feedback, bots will remain for a bit longer until I get more data.


General Discussion / Re: How to join server
« on: July 08, 2016, 01:46:53 PM »
Yes, you can with the Server Browser like DrQuantum said. Or you can connect via the console:
connect serverip:serverport

In our Payload server case:

Or simply use this link:

(You can click the link above the servers gametracker banner on our main page as well, it will launch TF2 and connect to the servers)

Yes, you're right. I need to go over the mapchooser settings, especially for late night/morning/early afternoon, that's when the server is struggling the most. I'll see what I can do.

General Discussion / Re: Merging modes/mix mode
« on: April 26, 2016, 10:41:08 PM »
Unfortunately mixing game modes doesn't work very well. It might be fine if we had a larger community. I don't mind trying to merge game modes on the 2nd server, but I doubt the issue is maps/modes; it just is very difficult to start a new server for TF2 these days.

Payload Server / Re: Server lagged?
« on: April 26, 2016, 10:38:36 PM »
I'll be going over these lag spikes with our server host this week. I haven't made any changes lately, besides adding a couple new custom maps. I haven't seen any performance drops when looking at my logs, but it doesn't necessarily mean anything.

I'll run some tests as well.

General Discussion / Re: Introduce Yourselves
« on: February 10, 2016, 01:22:28 AM »
Hey floatingpoint, you're all set. You only need to join our public Steam group. You'll get a an invite to our private group once you receive the VM invite.

Welcome and see you in-game! :)

Payload Server / Re: Donor kicking feature needs tweaking...
« on: December 17, 2015, 05:56:09 PM »
And you're all set. You should notice a difference in-game. ;)

General Discussion / Re: 2tpl Mine Alpine Map
« on: December 17, 2015, 01:13:40 AM »
[Topic Moved]
Better visibility.

I don't know the map, but maybe someone else knows it.

Payload Server / Re: Donor kicking feature needs tweaking...
« on: December 17, 2015, 01:12:03 AM »
I highly suggest you spend 5 minutes to register for Verified Membership if you intend to play with us in the future. Don't worry it's completely free, and it should protect you from donor slot kick. It's not 100% immunity, but it's much higher than regular players.

To become a VM, just click this link:
and follow the instructions on the page.
You've already done all the work. You simply need to join our public Steam group ( ) and then enter your SteamID and click Submit on that form. Let me know if you need help.

As for kicking to make room, there are a lot of different ways to handle donor slots, and all have positives and negatives. Our current system is far from perfect as you mentioned, but for people playing frequently with us, the VM (and becoming a donator obviously) system should help a lot.

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