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Messages - Wolfpup

Pages: [1] 2 3 ... 13
1
Payload Server / Re: Bots
« on: August 05, 2016, 10:36:11 AM »
As someone who has sat, and will sit on the server at times (spamming friends list with invites) trying to fill it, I'd like to see them go.

It wouldn't be so bad if people wouldn't all stack one team leaving 2 real people and the rest bots on the other. It happened when I was on the other day and one team was all real people, and the other was as previously stated. I saw/heard people complain, then simply leave. Frankly, I got tired of it too after I (sarcastically) mentioned it, and nobody did anything to fix it by switching. So I just left myself. It was nothing short of a slaughter tilted to the real player team. Obviously. 

If the system was (is?) smart enough to force even amounts of real players and bots on both teams it wouldn't be so bad. I could probably live with that. As is, by my experience the other day, I can just see the same thing being repeated over time. Not much fun for "team bot" players. I'd rather just practice rocket jumping or sit idle until others join. Normally the regulars just screw around until it's 6v6, then we play.

Just my thoughts on the matter.

2
General Discussion / Re: How to join server
« on: July 07, 2016, 06:26:56 PM »
I use option 2: http://hyperiongaming.org/index.php?topic=295.0

Works every time.

3
General Discussion / Re: Pretty Cool Nerf TF2 Mashup
« on: May 26, 2016, 03:40:05 PM »
I push the cart as sniper all the time. I'm not one of these pussies that hide at the back of the map....scoped in.....*cough*Ataris*hack wheeze*....*poke poke* :P Ok, it takes a good team for that so I do sometimes resort to having to stand back some, but only when forced to! I much prefer "front line quick scope sniping"!! It requires, ya know, skill...Ataris.....(For all those silly taunts...lol)

4
Payload Server / Re: New maps
« on: March 26, 2016, 08:58:22 AM »
I'd about kill for any new maps at this point.


5
Payload Server / Re: Please do something about the stacking.
« on: October 18, 2015, 06:52:32 AM »
Just my opinion but I'm a believer in there is no stacking, there is simply try and don't try.

I've been playing this game with a lot of the regulars for years. (Starting elsewhere then moving here.) Most days I know 90% of the players on the server. I've seen teams with really good players get rolled. It's usually because half the team decides a majority of classes being snipers; spies and scoots are great for accomplishing goals...yeah, OK.

When a team is getting rolled, look at the class page. I bet there is a whole lot of "Me-Fortess" going on. 4 snipers, 3 spies, 2+ scoots, 1 or no medics. And people wonder why they get rolled/don't accomplish anything.

I admit it, I "stack". I've always preferred red, same with a lot of the people I have been playing with for years. At this late stage of TF2's life, I play more for the people than the game. So of course I'll join a team with particular people on it. The ones that make it bearable. Seeing Valve, in my opinion, has "ruined" TF2. It's not the game I bought and loved years ago. (Yes, I paid for it, so I have a right to complain about Valve changing it from a FPS to a CFS....Cluster F*** Shooter!!!)

Ok, I know, from a business standpoint what Valve did was genius, but from a players perspective, too much BS added to this game. I don't find it fun. Especially on a 32 slot server.

As you say, there are some pretty damned skilled players on the server. Generally it's a good mix on both sides. It's just a case of if people are actually trying or screwing around.

I recall recently someone claimed we stacked red before the round even started. Blu wiped the floor with our corpses in short order....and we were the "stacked" team? I simply looked at the class board and it was all evident why. Yup, try vs don't try!

6
Payload Server / Re: New Vote System
« on: October 16, 2015, 10:13:52 PM »
My only suggestion (so far) is if it can be changed to use the F keys instead of the number keys.


7
Payload Server / Re: map vote broken?
« on: September 14, 2015, 01:13:42 PM »
Ok, Plasma updated the server and hopefully that will be that.

I probably wont be on today to see for myself as I have to go stay with my friends kids while they're away overnight. If it still appears to not work I'd appreciate it if someone could post here.

Thanks folks. :)

8
Payload Server / Re: map vote broken?
« on: September 13, 2015, 07:34:24 AM »
Yeah the last update screwed up the map voting system. Plasma knows and hopefully there will be a fix soon. (Not sure if it's a fix from his end or Valve's but I'll assume Valves.)


9
Servers Feedback / Re: Custom Maps/Additional Maps on the Payload Server
« on: August 04, 2015, 12:28:55 PM »
we still run into the problem of the voting threshold being too high (and then we run into the problem that enough people

The high threshold is to try and keep new people/donors who want to/pay to play Badwater/Goldrush appeased somewhat. We have had people complain that they come for Batewater/Goldrush then we go and change it. I can understand the frustration but we also need to keep the regulars/donors who are bored with these maps happy. It's kind of a fine line we are walking here. We don't want to chase anyone away, but we also don't want people to leave from pure boredom in map options. So I figured if we raised the win limit (I like 70%) it's a little more overwhelmingly wanted, we will piss less people off.

Valve needs learn when to leave alone and stop crippling their own game. They are making it harder and harder for the little guy, being us, to make it. They want all traffic on their servers. Their servers get all the fluff. They place limits on quickplay, in their favour not allowing us to, say, remove random critz because it will break quickplay. (And we need the new players to keep the community going.) They wont remove them officially either, when we all know they are not needed. Sure, back before they added all these weapons/etc to add mini-critz/buffs/etc they made sense. They no longer do though! But....we all know....(You know what's coming)...VALVE SUCKS! I know, my same old piddling and moaning, but it's true! :P

Sorry. I woke up in pain this morning thus in a bad mood.....I needed to rant a bit. Valves always a good target.

10
General Discussion / Re: Introduce Yourselves
« on: April 25, 2015, 07:48:20 AM »
I was glad to see you on last night. More so to see you enjoyed yourself. :)

Welcome to our dysfunctional family one and all.

11
General Discussion / Re: KICK AFK DONORS IN SPEC
« on: April 13, 2015, 11:45:13 AM »
I don't make the decisions but I'd agree this is something we should look into.

I think 15-20 minutes should be plenty of time to do what needs doing. (Piss, smoke, whatever.) Anything beyond that and you are just crippling a team by 1+. (That 1+ player can make all the difference when it's full of regs/good players.)

P.S.

Oh yeah, and we have had at least 1 person come on in the last week just to be a d-bag by not doing anything, wasting a slot. I finally kicked them when the team started to complain after asking them to try, and they didn't. (Right after they said "If I don't get kicked for this... LMAO" kinda comment. So I did.)


12
General Discussion / Re: Donar benefits with Mac? Please help!
« on: March 24, 2015, 12:50:06 PM »
Glad it worked for you. :) (As Plasma said the script should be easy enough to fix if you prefer that way but I have 0 Mac experience so can be of no help there.)

See ya in game.

13
General Discussion / Re: Donar benefits with Mac? Please help!
« on: March 23, 2015, 11:54:35 AM »
Just type the following in console to connect:

connect 66.151.138.182:27015

or

connect 66.151.138.182:27035

Depending which server you want.

14
Complains/Bans / Re: Suspected Hacker
« on: March 15, 2015, 05:08:55 PM »
As to the video, I've had the same thing happen. The hit detection blows in this game at times.

I was just commenting not long ago how I can mask someones face with my reticle (Believing it should have been a HS.) and it's a "miss" yet shoot well over/to the side of their head and it registers as a HS. (When I would have said it was clearly a miss from my perspective.)

I have spec'd Merci_Beaucoup and been watching as they miss 3-4 times before getting a HS. From what I have spec'd, it could be me. (Referring back to my earlier statement.)

I'm not of the opinion I'd be comfortable banning them based of what I've seen in-game nor in the video. Could I be wrong? Sure, but if we banned everyone who was accused without better proof we wouldn't have much of a community. Hell, I've been accused of cheating and I can guarantee you I have never cheated in a FPS'r in my life! I'd need to see something more telling so if someone can provide better proof we can go from there but at the current time Merci_Beaucoup wont be banned. (By me.)

edit: reworded a bit.

15
General Discussion / Re: Map Votes
« on: March 09, 2015, 08:19:41 AM »
I really don't recall it going down that way. (I'll admit my memory can be crap.)

I called the "RTV or Custom map vote?" vote, and I recall custom winning by a landslide. (It normally does.)

Is this part of the vote I screwed up and had to recall? I know it was a bit of a mess on my part but I'm the one who asked for the custom vote option, because I hated changing the map without a vote because I knew it chased people away!!

So again, I really don't recall it as you do.

Anyway, all I can say is I wont change the map without a vote! I can't speak for other admins though.

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