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Messages - Wolfpup

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181
General Discussion / Re: Expanding the Servers!
« on: August 18, 2013, 09:38:20 AM »

Now there are also talks of a no-crit server. Perhaps we can have:

Normal Server - Current server #1 stays the same
Easy Server - Server 2, all talk, fast-respawn, etc
Pro Server - Server 3, no crits, 24 player max, geared towards more serious players

It all sounds good to me. I'd really like the "Pro" server. Random critz drive me bat poop crazy. If Valve had not added Mad Milk, Pee, Frontier Justice, and all the other mini critz BS I could possibly see them being useful, possibly, but with all that they have added, there simply is no need for randoms any more. It's nothing more than a clusterfrag of mini/random critz as it stands. 32 people, with whatever ratio they us (for 24 players) it's like 3/1 critz/normal death. (Random rough figure based off experience in game.) At least that's how it feels in game.

I want Valve to remove them officially, but they seem to think they are need (Paraphrase:)"to keep the pace up and the game moving along"......whatever.

P.S.

I'm sure I can drag a bunch of the formally SourceOP people to it, though I know some of them prefer 32 slot servers vs 24.

182
General Discussion / Re: Servers: <not responding>
« on: August 10, 2013, 10:10:21 AM »
Doh! Seems you are right. I waited (approx.) 5 minutes before posting with no change. Figures they'd appear right after posting.

Thanks Plasma

183
General Discussion / Servers: <not responding>
« on: August 10, 2013, 10:00:47 AM »
As of this posting the servers are down.

Of the five servers in my favs list 3 are <not responding>. (One not being Hyperion of course.)

Just a heads up to the powers that be.

184
Suggestions / Re: Random Crits
« on: August 07, 2013, 01:48:44 PM »
I just don't get why Valve refuses to officially remove them at this stage of the game. With all the mini critz weapons/stuff added, along with the ever so powerful Kritzkrieg, there simply is no need for random critz. May as well remove the Kritzkrieg with all the stupid (IMO) additions. /mini rant

This has been a bee in my boxers for some time now.


185
General Discussion / Re: Server Rules
« on: August 04, 2013, 01:10:00 PM »
My opinion is as much as spawn camping sucks for the camped, it's a legitimate tactic. You spawn within a protected space (unlike many other FPS'rs) and if the team is smart (not all spy/sniper for eg) you just need a medic with uber, or a dead ringer spy (or 2) to go out and take the blast with the rest of the team following close behind. Let us not forget "Atomic Punch'd scoots".

Also, one can use voice/chat to say they are being spawn camped, and on good teams, someone from the front line should go back and help.

But this all takes something some players lack, teamwork!

If the team/player was good enough to get past the front line to spawn, they deserve easy kills. As much as it sucks to be the killed.

186
Admin Applications / Re: Admin Applications
« on: August 03, 2013, 01:58:33 PM »
Ah yes, thank you.

GameMe: Wolfpup


Connection Time: 4 days 00:10:53 hours

Seems (under aliases) I (As just 'Wolfpup') played here as early as:

Nov 6, 2012 10:07:30 pm

So good to go it seems. :)

Thanks Plasma.

187
Suggestions / Re: NS2 Supporter Perks
« on: August 03, 2013, 01:47:26 PM »
Sorry, my bad. Seems I need to improve my reading skillz. :( I swear I saw TF2 in my haste to be helpful I just clicked the 'New' link. *embarrassment blush*

Apologies for misinformation.

188
Admin Applications / Re: Admin Applications
« on: August 03, 2013, 01:26:35 PM »
"Have you logged at least 24 hours of play time on our serves?    
Have you played on our servers for at least 30 days?"

Though I believe I qualify, how do I know for sure? I'm used to using "time wolf" in-game on other servers to get server time. Doesn't work here. :(


189
Suggestions / Re: NS2 Supporter Perks
« on: August 03, 2013, 12:10:03 PM »
They do offer reserved slots, just donate. I'm not sure, but VM (Verified Members) may also get them, but again, not sure.

190
General Discussion / Re: Got a sweet tooth? Why not make this!!!
« on: August 01, 2013, 01:50:16 PM »
Damn! Pretty woman is pretty!! The whole "TF2 thing" seems to work for me to. Yup....It's been awhile.... :D

Damn, now THAT's a sandvich!

191
General Discussion / Re: Class Limits?
« on: July 31, 2013, 07:31:57 AM »
I've always felt sniper and spy needs capping on any server. Anything after 2 is simply dumb in my opinion. It ruins the game. I think a lot of people do it just to grief. (When you say something, other people decide to go play that class to......very annoying.)

I like this game, when people are actually playing as a team. 5+ Spy-pers (any combination) is counter productive to this game. The more support classes, the less the pushing power.

As far as engy, I've never had a real problem with limits. They have 4+ engies? Get 3-4 (good) medics to build uber and go in as a team....as Charley would say...."Winning".

So yeah, I'm in favour of limiting spy and sniper. Possibly scout to. (2x2x2)

No matter what, do not limit medics though. Medics are important!!

192
General Discussion / Re: Summer 2013 Giveaways Thread!
« on: July 31, 2013, 07:21:04 AM »
In it to win it!

193
General Discussion / Re: Introduce Yourselves
« on: July 28, 2013, 05:56:16 PM »
Hi all.

I've been playing TF2 for many years. I tend to find one group and play their servers exclusively. Once again my (current) regular TF2 server (Had several over the years.) is going to hell in a hand basket. So I've been playing Hyperion for a short while now and think this will be where I hang my hat from now on.

I have enjoyed (most of) my time playing with the people here. (Hate when we have 5 snipers and 3 spies for example.) I really like when all the people who actually try for the objectives and understand class balance are on, keeping TF2 fun.

Just call me Wolf in game if you like, all my friends do. (I prefer it actually.)

Anyway, hope to enjoy many great games with you all.  :)

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