Poll

What maps should we add? (multiple votes allowed)

Castle
5 (16.7%)
(removed)
2 (6.7%)
Clustercuss
1 (3.3%)
Frontline
3 (10%)
Gothic
4 (13.3%)
(removed)
2 (6.7%)
Morra's Castle
3 (10%)
Hotrod
4 (13.3%)
Gydan
3 (10%)
Treetop
3 (10%)

Total Members Voted: 8

*AuthorTopic: CP Map Suggestions V2!!!  (Read 6857 times)

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Christian

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CP Map Suggestions V2!!!
« on: February 22, 2014, 05:16:30 PM »
With only dustbowl, gorge and mountainlab it gets somewhat boring. Unfortunately the other official maps (Gravelpit, Egypt, Steel, Junction) makes it hard to keep the server full during the day, and usually empties out the server /sigh. But soon we will be testing out new custom attack/defense maps!

We won't be adding 5CP maps for now as the player-type is really different for 5CP vs A/D. With 5CP you have to both attack and defend, and the rounds are slower and longer (10mins everytime a point is capped). This is the same reason why people who play PL also do not like PLR maps. 5CP is just a category for a different type of playerbase--which we would like to tap into--someday...

So here are some interesting Attack/Defense maps, post your own suggestions as well. and dont forget to vote!!!

Castle


Frontline


Gothic


Morra's Castle


Hotrod


Gydan


Treetop
« Last Edit: February 28, 2014, 04:48:43 PM by Christian »

Nico

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Re: CP Map Suggestions V2!!!
« Reply #1 on: February 25, 2014, 01:11:51 AM »
How about a 24h dustbowl server? No way?

Snake Doctor

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Re: CP Map Suggestions V2!!!
« Reply #2 on: February 25, 2014, 02:34:04 PM »
An old favorite of mine is Degroot Keep. Melee CP map.

Sparrow

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Re: CP Map Suggestions V2!!!
« Reply #3 on: February 25, 2014, 03:17:43 PM »
As much as I also like degroot for that interesting melee twist on tf2, it would more than likely be a server killer because that's a very unique niche map.
Not all those who wander are lost.

Christian

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Re: CP Map Suggestions V2!!!
« Reply #4 on: February 25, 2014, 10:11:02 PM »
@Nico hehe there's too many 24/7 dustbowl already.

edit:
- removed CaveIn as that's a 5CP map
- removed Jinx as the textures have not been optimized, sudden huge decrease in fps in some angles, also map is very convoluted and confusing.
« Last Edit: February 26, 2014, 02:01:57 PM by Christian »

Christian

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Re: CP Map Suggestions V2!!!
« Reply #5 on: February 26, 2014, 09:57:23 PM »
Okay we're adding custom maps and it should be available tomorrow:

Custom Maps Group:
(will only show from 3pm-9pm pst)
  - Castle (2 rounds)
  - Frontline (3 rounds)
  - Morra's Castle (2 rounds)
  - Hotrod (2 rounds)
  - Gydan (2 rounds)

Official maps:
  - Dustbowl (40 mins I think)
  - Gorge (3 rounds)
  - Mountainlab (3 rounds)


Wolfpup

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Re: CP Map Suggestions V2!!!
« Reply #6 on: February 27, 2014, 08:30:55 AM »
Yeah baby! *fist pump*

Danke. So happy. :)

Nico

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Re: CP Map Suggestions V2!!!
« Reply #7 on: February 27, 2014, 09:56:23 PM »
Frontline seems very nice.

Can I suggest to simply remove mountainlab? I don't like it and it's my personal opinion.
Do you guys like it so much?

Christian

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Re: CP Map Suggestions V2!!!
« Reply #8 on: February 27, 2014, 11:46:20 PM »
I don't know how many more official maps we can remove. We already took out steel, gravelpit, egypt, junction. Once we add the voting system (soon, maybe tomorrow) it'll be better I think.

Sparrow

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Re: CP Map Suggestions V2!!!
« Reply #9 on: February 28, 2014, 01:31:18 PM »
Server died on Gorge and Mountain Lab yesterday. It really seems like people only care about Dustbowl.
Not all those who wander are lost.

Christian

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Re: CP Map Suggestions V2!!!
« Reply #10 on: February 28, 2014, 02:34:07 PM »
I've observed that even dustbowl can't sustain it if it gets too late. The server is just too new I think. Just have to give it more time to develop it's own regulars and stuff.

I think a lot of us really expect it to be active like the PL server is. But let's try to be realistic and remember that the PL server took years to get to that state. I think we're doing good for a new server that's only been out a couple of weeks, especially with quickplay being pushed to the side by valve.
« Last Edit: February 28, 2014, 02:37:54 PM by Christian »

Christian

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Re: CP Map Suggestions V2!!!
« Reply #11 on: February 28, 2014, 07:26:40 PM »
Hmm I'm getting a couple of people complaining the server kicks them out when the map changes and they don't have the map. I think some of enforcer's friends were like that before, I wonder what causes that.

Plasma

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Re: CP Map Suggestions V2!!!
« Reply #12 on: February 28, 2014, 09:43:50 PM »
They need to make sure they allow custom content from the server.

To check:
TF2 > Go to Options > Multiplayer Tab > Look at the bottom, and select in the menu:
Allow all custom content from server.

(cl_downloadfilter "all"
cl_allowdownload "1" in console)

If that doesn't work, it would be useful to know what kind of errors they received. Did they get a Connection Timed out error? "Can't find map file: cp_custommap"?
« Last Edit: February 28, 2014, 09:59:47 PM by Plasma »
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Wolfpup

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Re: CP Map Suggestions V2!!!
« Reply #13 on: March 06, 2014, 06:22:26 PM »
People are getting more an more antsy with the lack of maps. If we do not fix soon, we may lose some along the way.

Someone brought up a good point I think we need to implement as well.

The map vote options should us the F keys rather than the 1-0 keys. I think a lot of people vote for maps when all they were doing in game was trying to switch weapons. Using F5-F8, we'd know the votes will be true votes, as you have to go out of your way to hit those keys. It would help us get better statistics  of what people want to play/like. Make weeding out weak (server killer) maps easier without whittling it down to just a few maps.

I guess, I'm saying I think we need to start over with the maps, using the better vote options. Possible?

Plasma

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Re: CP Map Suggestions V2!!!
« Reply #14 on: March 06, 2014, 11:30:33 PM »
I've been pretty busy lately, so I haven't had time to work on the CP server mapchooser plugin. The server has been empty the past couple of days, I'm not entirely sure if it's the lack of maps, but we can try. It's been difficult to know which maps are actually popular and which aren't.
--
We're using a different mapchooser plugin for the CP server for several reasons (...), and unfortunately, it doesn't use the default Valve vote system (F keys). I'll see what I can do.
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