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Messages - Sparrow

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16
General Discussion / Re: hyperion gaming pugs
« on: March 04, 2014, 08:10:45 PM »
is 6mbit really enough for up? (not an expert, just curious)

17
General Discussion / Re: hyperion gaming pugs
« on: March 03, 2014, 02:12:41 PM »
I've mentioned this on a few occasions but I have no experience in the matter. I think it's a great idea! If you're able to organize something like this, that'd be awesome :)

18
Full Rotation Server / Re: CP Map Suggestions V2!!!
« on: February 28, 2014, 01:31:18 PM »
Server died on Gorge and Mountain Lab yesterday. It really seems like people only care about Dustbowl.

19
Full Rotation Server / Re: CP Map Suggestions V2!!!
« on: February 25, 2014, 03:17:43 PM »
As much as I also like degroot for that interesting melee twist on tf2, it would more than likely be a server killer because that's a very unique niche map.

20
General Discussion / Re: Introduce Yourselves
« on: February 19, 2014, 03:40:09 PM »
Welcome, Kane! :)

Networking, huh? I hear that you guys get a lot of time to do "stuff" especially on the job haha I believe a friend of mine who manages servers for his company basically sits on his tablet for half the day..

Hope to see you around!

21
Servers Feedback / Re: "Server is Full"
« on: February 18, 2014, 12:40:52 PM »
I get this message sometimes as well when there are 31/32 players and it won't even let me queue up (I'm in the states), so I don't think it's limited to places abroad.

22
General Discussion / Re: Who wants a Hyperion CP Server?
« on: February 15, 2014, 07:16:43 PM »
That's basically Payload though. Having a separate server for CP maps should allow you to play a totally different gamemode instead of Payload. Sort of defeats the purpose of having a different server to be honest.

This.

A/D is payload territory, always has been.

There's a reason 5 CP is the popular mode, even in competitive.

23
Servers Feedback / Re: sv_pure on Payload #1
« on: February 12, 2014, 11:49:03 PM »
Hackers is one thing, but I think another reason is that you could mod your client to give you an edge (visual, scripts) over everyone else, and that's not exactly vanilla (pretty sure that's what one of the sv_pure's is about).

24
Servers Feedback / Re: sv_pure on Payload #1
« on: February 12, 2014, 11:46:29 PM »
Uh. There's a good reason for sv_pure to be set there.
Besides, Payload #1 is vanilla only (even for mods).

25
General Discussion / Re: Who wants a Hyperion CP Server?
« on: February 12, 2014, 04:57:49 PM »
^Agreed.

CP should be more dynamic, so the 5 point CP where teams go back and forth to capture all the points is more exciting, IMO. This is also why KOTH would be a good addition (as it has been mentioned several times before).

EDIT: And I'm going to have to disagree with the "random critz" because at one point it just becomes the next best thing next to lag spikes... Getting sniped from across the map by the many good snipers on HG is troublesome enough :P I think that eliminating a bit of the random would only add to the competitiveness of the server because players would have to learn how to win every fight without any random help. I can't remember how many times I've pulled what I like to call a "clutch" moment at the very end of the round where a random crit sticky would take out enough enemy players before they could push the payload all the way. It's just... Frustrating? lol

My 2 cents.

26
General Discussion / Re: Fernplant's Giveaway 2014
« on: February 10, 2014, 05:21:09 PM »
Assassins Creed 2K14!

27
Servers Feedback / Re: Why only payload?
« on: February 07, 2014, 10:56:17 PM »
CP would be lovely! Given the lack of traffic on the second server, why not? Nothing to lose really, and I'm sure no one is going to be too upset with it (don't think I've ever seen that server full :s).

28
General Discussion / Re: Australium Weapons
« on: February 07, 2014, 10:50:02 PM »
Wouldn't say that it's a common drop, per se.
Seems like the average is one per 20 tours, give or take.
I'm willing to bet they'll mostly stay around 2 buds for the good ones with a lot more quick sells lowering them to a bud at times.

Pulling all of this out of thin air lol

29
General Discussion / Re: Payload server shows 31/32 but I can't join.
« on: February 05, 2014, 03:33:15 PM »
Still happening.

30
General Discussion / Re: Yeah!!! Australium!
« on: February 01, 2014, 10:34:27 PM »
Thanks! :D And that's what I'm feeling too... That it'll be awhile before I get anything worthwhile again.

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