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Perhaps we make an event of it. Pick a day of the week and have a 'Wednesday Night NoKritz' session for a couple of hours on Votation?
Right now, we haven't planned to remove crits or setup a no crit server.Payload will probably never be nocrits. We want the Payload server to be as Vanilla as possible.--If we decide to try nocrits, it will either be on a brand new server or a heavily modified Votation server (meaning, it wouldn't be Votation anymore). At this time though, there's currently no plan to make a new server/modify the current one.I still think this thread is very interesting, and I've seen good arguments on both side of the issue.The main problem with setting nocrits on a server is that you're immediately disqualified from quickplay traffic. And unfortunately, while Payload is a very popular server, we do not have a large enough community to start a brand new server without help from Quickplay.
If we were to remove crits, I'd want to replace that crit boost with a damage boost instead.
Keep in mind, crits aren't completely random. You can affect how often you crit. See this wiki: http://wiki.teamfortress.com/wiki/Critical_hits#Critical_hit_chance . According to that, weapons can have up to 12% crit chance (effectively 34% extra damage) and melee attacks can have upwards of 65% crit chance (effectively 130% more damage).If we were to remove crits, I'd want to replace that crit boost with a damage boost instead.
This should be closed. If you remove random crits the server traffic will go down and the rest doesn't have to be explained. Apple killed me with 3 random crits the other day and he smiled.
and I don't believe TF2 was ever intended to be a serious "skill" game