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General Discussion / Re: Map Rotation
« on: December 08, 2011, 09:17:46 PM »
Congrats! I start a new one Monday.
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General Discussion / Re: Map Rotation« on: December 08, 2011, 09:17:46 PM »
Congrats! I start a new one Monday.
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General Discussion / Re: Map Rotation« on: December 08, 2011, 12:22:45 PM »
The problem is, you can't rely on the Quickplay feature too heavily when you're running 32 person servers, since you get penalised by Valve via Quickplay for running 32 person servers. You honestly need to take in the communities response a little bit more. This would be different if it was a 24 person server.
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Servers Feedback / Re: Technical Problems« on: November 28, 2011, 02:48:53 PM »
Type "spectate" in the console, that should fix it. That's a common bug that happens.
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Suggestions / Re: Trading Section« on: November 19, 2011, 09:03:34 AM »
Yeah...because of all his Unusuals man. Insane.
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Suggestions / Re: Trading Section« on: November 19, 2011, 01:19:34 AM »
Very interesting website I just came across. It more or less gives you a rough estimate of your backpack worth:
http://tf2wh.teamfortress.org/ 6
Servers Feedback / Re: MapChooser Advanced Feedback« on: November 18, 2011, 12:37:50 AM »
Feedback: When the warning comes up for the 15 sec countdown, you hear the ladies voice, something along the lines of: "Oh no, a friendship has been spotted!" or something goofy. wtf?!
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General Discussion / Re: Auto Balance« on: November 17, 2011, 01:42:06 PM »
Yeah, I know about those plugins. It's not if the server empties, it's if it drops below 24 players it changes to 24 listing then back to 32 on the 25th person.
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General Discussion / Re: Auto Balance« on: November 17, 2011, 12:32:47 PM »
I thought quickplay didn't connect players to 32 person servers, only 24 slot...?
Edit: Quote I increased the max number of players above 24. Will that cause my server to not receive quickplay matches? Ahh, not entirely excluded, but penalized. (lol --> penalized 9
Full Rotation Server / Re: Map Rotation« on: November 15, 2011, 11:54:52 PM »
I think a Fkey option might confuse people honestly and it makes you have to actually look at the keyboard, rather than pressing a option from memory since Fkeys aren't very common most of the time for general use.
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General Discussion / Re: Auto Balance« on: November 15, 2011, 11:53:02 PM »
lol I got auto balanced earlier and I didn't even die! I was in the middle of killin' and I randomly get changed! Sucked!!
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Suggestions / Re: Trading Section« on: November 15, 2011, 11:50:04 PM »Normal Weapons
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Suggestions / Re: Trading Section« on: November 15, 2011, 11:49:45 PM »
Rare Promos
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Suggestions / Re: Trading Section« on: November 15, 2011, 11:43:09 PM »
Official Steam Powered User Forums (SPUF) Trading section
SourceOP Item Trading SourceOp Item Selling/Buying (real money) TF2 Trading Post TF2 Stats (Shows various TF2 item stats) TF2 Toolbox (Takes your backpack and turns it into a very nice forum post listing, see the post under this one for example of mine 14
Payload Server / Re: Upward vs Barnblitz« on: November 15, 2011, 07:15:59 PM »
I really like Upward, to me it's no.2 Payload behind Hoodoo.
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Full Rotation Server / Re: Map Rotation« on: November 15, 2011, 07:14:45 PM »
I would like to point out how nice the votemap system nearing the end of the map is. You get a 10 second warning that pops up which is a nice heads up, but having the voting options be 5, 6, 7, 8 is so much better than being 1-4. I always hated a random votemap popping up and pressing 2 or something to change weapons, only to vote for something and die cause I wasn't able to change weapons, so props on that!
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