Poll

What maps should we add?

pl_boundary_final
19 (11.2%)
pl_box_canyon_b3
20 (11.8%)
pl_deadend_b3
16 (9.4%)
pl_everest_v3_b4
16 (9.4%)
pl_manngrove_rc5
15 (8.8%)
pl_metropolis_b5
16 (9.4%)
pl_pier_b11_fix
18 (10.6%)
pl_repository_rc3
14 (8.2%)
pl_rivercrossing_rc2a
18 (10.6%)
pl_stovepipe_b3
18 (10.6%)

Total Members Voted: 27

*AuthorTopic: Map Suggestions (let's add something new!)  (Read 34023 times)

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nostylee

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Re: Map Suggestions (let's add something new!)
« Reply #30 on: July 26, 2013, 09:27:20 PM »
I voted for all of them because I am tired of playing the same maps over and over.

Plasma

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Re: Map Suggestions (let's add something new!)
« Reply #31 on: July 27, 2013, 12:36:25 AM »
We currently have 7 custom maps in the mapcycle, and we've made it easier for those maps to pass. You guys still need to vote for them though :)
We'll keep adding new maps if feedback is positive.
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Christian

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Re: Map Suggestions (let's add something new!)
« Reply #32 on: August 21, 2013, 10:59:58 PM »
Can we update the swiftwater map? This is the UGC version which is newer and more balanced. http://www.ugcleague.com/files_tf2h.cfm. It also fixes the bug on the door where people have a hard time getting out of spawn.

The poll is now reset, and the following maps are available for voting:
 pl_boundary_final
 pl_box_canyon_b3
 pl_deadend_b3
 pl_everest_v3_b4
 pl_manngrove_rc5
 pl_metropolis_b5
 pl_pier_b11_fix
 pl_repository_rc3
 pl_rivercrossing_rc2a
 pl_stovepipe_b3
« Last Edit: August 21, 2013, 11:17:35 PM by Chainspell »

Plasma

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Re: Map Suggestions (let's add something new!)
« Reply #33 on: August 22, 2013, 12:54:10 AM »
(Swiftwater was updated to the UGC version. You will need to download the new map; you can also use our MapDownloader tool. Both the fr2 and ugc versions are still on the server: ugc is the current one in mapcycle.)
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Christian

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Re: Map Suggestions (let's add something new!)
« Reply #34 on: August 23, 2013, 09:23:03 AM »
So just FYI to everyone, our schedule will be to add 2-3 more new maps in the middle of september. Probably figure out what to do with server #2 by that time as well.

Vote up! Looks like we're gonna get to try that box canyon one :)

Note from earmilk:
Quote
8:27 PM - e a r m i l k ᵗʰᶜ: should change pl_barnblitz to pl_barnblitz_pro so that last part isnt as stalematey
We'll probly have to, I haven't looked at it yet.
« Last Edit: August 26, 2013, 08:33:27 PM by Chainspell »

apple

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Re: Map Suggestions (let's add something new!)
« Reply #35 on: December 29, 2013, 05:55:33 PM »
Where is pl_barnblitz_pro.

ApatheticMango

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Re: Map Suggestions (let's add something new!)
« Reply #36 on: December 29, 2013, 06:46:01 PM »
^Agreed.

Christian

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Re: Map Suggestions (let's add something new!)
« Reply #37 on: December 29, 2013, 08:23:46 PM »
We're scheduled to add new maps and/or remove old ones, and/or update map versions in the middle of January. So let us know what you guys like!

Nerd Rage

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Re: Map Suggestions (let's add something new!)
« Reply #38 on: January 03, 2014, 07:49:47 AM »
I know you guys want quickplay traffic to help fill up the server, and that's completely understandable. However, is there any possibility of removing only some stock maps and using others to fill the quickplay criteria? To be specific, I have literally never seen a positive response o pl_hoodoo or pl_thundermountain, while pl_goldrush is only picked when there are no other options.

ApatheticMango

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Re: Map Suggestions (let's add something new!)
« Reply #39 on: January 03, 2014, 03:08:46 PM »
I enjoy Hoodoo and Thundermountain wayyyy more than Badwater.

Eraserpie

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Re: Map Suggestions (let's add something new!)
« Reply #40 on: January 17, 2014, 12:00:21 AM »
Just curious but why not just add all the maps? Since the server is by vote, shouldn't it automatically funnel out the bad maps just by not getting enough votes?
hi its hairflip

Christian

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Re: Map Suggestions (let's add something new!)
« Reply #41 on: January 17, 2014, 03:37:18 PM »
Just curious but why not just add all the maps? Since the server is by vote, shouldn't it automatically funnel out the bad maps just by not getting enough votes?
We're trying to introduce the server regulars to new maps slowly so they're not overwhelmed. :)

By the way, these are the 3 maps we're planning to add:
-added: We're also planning on removing all plr (Payload Race Maps) from both servers, and removing all custom maps from server #2

pl_manngrove_rc5
http://forums.tf2maps.net/downloads.php?do=file&id=4903
Date Added: 09-25-2011


pl_box_canyon_b3
http://tf2.gamebanana.com/maps/175717


pl_metropolis_b5
http://forums.tf2maps.net/showthread.php?t=15481
Released: 10-22-2010


« Last Edit: January 17, 2014, 03:41:21 PM by Chainspell »

H. McCringleberry

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Re: Map Suggestions (let's add something new!)
« Reply #42 on: January 17, 2014, 08:58:11 PM »
W
-added: We're also planning on removing all plr (Payload Race Maps) from both servers, and removing all custom maps from server #2

Thank you so much. It's honestly sort of sad with them on there, I dont think they've ever been played.

Plasma

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Re: Map Suggestions (let's add something new!)
« Reply #43 on: January 18, 2014, 01:22:09 AM »
As Chainspell posted earlier, the map list for Payload #1 has been updated. Three new custom maps and we removed the three PLR maps. You can check the updated mapcycle here: http://hyperiongaming.org/index.php?topic=539.0
(We just need to make some changes to the mapchooser plugin before you guys can actually vote for these new maps) Custom maps can only be played on Payload #1 for now.
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Sandie

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Re: Map Suggestions (let's add something new!)
« Reply #44 on: January 18, 2014, 02:14:15 AM »
awesome !! Can't wait to try them out :D Especially box canyon. Thanks for the variety guys :D