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I understand what you are saying, but let me say that there are clear instances when ALL rng people in the server join the same team and we still end up losing anyway. I think the same goes for people on my friends list all ending up on the same team and still getting rolled. It's really situational if you ask me.
I smell 64 player servers If Counter strike: source can do 64 players, so can TF2. They also break some barriers with MVM with all those slots...
There are mods on www.sourcemod.net that try to modify MvM to add more players, but from my experience, TF2 cannot support more than 32 players, and I'm not even talking about performance. Then again, I'm no coder, so maybe it's possible. I'm not sure it would be fun though. 32 players is already quite "chaotic".