Team Fortress 2 > Full Rotation Server
So, CP server is a failure...
Plasma:
The 2nd server has been a lot of things, hah.
The goal was both to have a server with a different game mode than Payload, and to attract more people to the community (other than PL junkies like all of us lol). Unfortunately, the only time it was a little bit successful was when we were running the same setup as for the Payload server.
Feedback then was the 2nd server is just a waiting room before getting on the PL server, so we changed things around again. Chainspell then wanted to have a full CP rotation, but with custom CP maps. It kinda worked, but only as long as regulars actually joined the server, even when empty to seed. Obviously, if only 2-3 people are seeding, it's not going to work on a new server.
To make matters worse, Valve has been actively working against community servers with a long list of recent changes. The worst is the change they made to Quickplay: Valve and community servers used to be equal in the system. Now, Valve always have a huge priority compared to community servers. Finally, by default, the community servers are hidden in the Quickplay menu. It looks like Valve doesn't really need community servers anymore, except maybe during massive event like Halloween... and then again, at some point you might only get "new special event" items from their servers.
Urgh, that's enough lol. Anyway, I've changed the 2nd server yet again based on an idea from another thread here. It's currently running a Dustbowl/Goldrush rotation. I know it's not the most exciting and innovative rotation, but the goal right now is simply to get some traffic going on the server, and maybe attract some new players to the community.
Here's the thread if you guys want to share your thoughts/feedback on the new configuration:
http://hyperiongaming.org/index.php?topic=716.0
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