Posted by: chuy409
« on: December 17, 2013, 11:12:01 PM »oh man. I need more than a modern CPU to run TF2 at decent frames. A 6 year old engine needs a CPU from 2013. I doubt it. So does that mean TF2 ran like sh*t with high end CPUs of 2007? Even without all the fancy enhancements we have now?
And yes, I know TF2 only uses 1 or 2 cores instead of all of my 4. Well, shouldn't TF2 at least try to use ALL of core 1 and 2??!?!?!! If CPU usage is around 50 percent each, then i believe 100 percent utilization would fix that.
My god, Crysis 3/BF4/ Red Orchestra 2 are less of a CPU hog than TF2..... Does that sound right? Yes i know it some of them are GPU dependent but you still need decent horsepower to use all of your GPU. They should remove Battlefield 4, Far Cry 3 and other "demanding" CPU games in benchmarks only to be replaced by TF2-if you ask me.... I mean, Red Orchestra 2 is a 64 player game that has HUGE maps that it takes like half an hour to run side to side and needs a BUNCH of CPU power to calculate all the physics of the bullet like bullet drop, body hit detection, tank armor penetration from other tank's shells and Anti tank rifle fire, penetrable walls etc-and yet I need more CPU power for a 6 year-old cartoony game with 32 players. I seriously doubt the little effects they have added since 2007 are severely going to start bottle-necking CPUs. Source engine wouldn't max my and other better CPUs even if it TRIED. And in those games i mentioned, I never fell below 30 fps at max settings @1080p. Yet in TF2, i go down as far as like 20 fps at max settings (even with chris' config file, the lowest i get is 70 fps but in exchange i get a game that looks like my n64 could run).
And yes, I know TF2 only uses 1 or 2 cores instead of all of my 4. Well, shouldn't TF2 at least try to use ALL of core 1 and 2??!?!?!! If CPU usage is around 50 percent each, then i believe 100 percent utilization would fix that.
My god, Crysis 3/BF4/ Red Orchestra 2 are less of a CPU hog than TF2..... Does that sound right? Yes i know it some of them are GPU dependent but you still need decent horsepower to use all of your GPU. They should remove Battlefield 4, Far Cry 3 and other "demanding" CPU games in benchmarks only to be replaced by TF2-if you ask me.... I mean, Red Orchestra 2 is a 64 player game that has HUGE maps that it takes like half an hour to run side to side and needs a BUNCH of CPU power to calculate all the physics of the bullet like bullet drop, body hit detection, tank armor penetration from other tank's shells and Anti tank rifle fire, penetrable walls etc-and yet I need more CPU power for a 6 year-old cartoony game with 32 players. I seriously doubt the little effects they have added since 2007 are severely going to start bottle-necking CPUs. Source engine wouldn't max my and other better CPUs even if it TRIED. And in those games i mentioned, I never fell below 30 fps at max settings @1080p. Yet in TF2, i go down as far as like 20 fps at max settings (even with chris' config file, the lowest i get is 70 fps but in exchange i get a game that looks like my n64 could run).