*AuthorTopic: Turning Dead Talk On  (Read 13928 times)

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JackCnKing

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Re: Turning Dead Talk On
« Reply #30 on: June 27, 2014, 07:51:17 AM »

Also, should pre-game all talk be enabled as well? Like it's currently setup on the CP server?


Oh yeah, definitely!  :)

Plasma

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Re: Turning Dead Talk On
« Reply #31 on: July 09, 2014, 01:10:00 AM »
OK, this is coming in the next few days.
I'll update this post when the changes are live.
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JackCnKing

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Re: Turning Dead Talk On
« Reply #32 on: July 09, 2014, 02:18:32 AM »
Thanks you  :)

Vic-Dog

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Re: Turning Dead Talk On
« Reply #33 on: August 01, 2014, 01:36:55 AM »
I would like to use deadtalk, I really liked when the Alltalk server was full.
Like another poster said this is a pub with lots of regulars, We all kind of know
how everybody plays on each map so discussing strategy isn't really an issue.

Plasma

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Re: Turning Dead Talk On
« Reply #34 on: August 01, 2014, 12:02:14 PM »
Aye, it's still planned. There was a bug with the plugin I was using, it wasn't working nice with another plugin (SMAC). I think I know why, and I should be able to fix it. Updates soon.
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Plasma

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Re: Turning Dead Talk On
« Reply #35 on: August 14, 2014, 12:23:07 PM »
OK, finally, a few changes that were promised:
- Added Automatic AllTalk.
AllTalk will now be turned on automatically when there are less than 13 players on the server. It should be a bit more fun to either seed or play when the server is close to empty. AllTalk will also turn on briefly during Setup time and on End Round. (Works the same way as on the 2nd server)

- All Chat turned on.
This allows "dead" players to communicate to "live" ones. Team chat should only be visible to team. However, it's currently setup to only be enabled when AllTalk is enabled. I'm still not sure I like to have deadtalk enable when the server is full.

I couldn't test all these changes properly by myself, so I'll need feedback from you guys, especially when the server is full. These are not permanent changes!
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BastidBen

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Re: Turning Dead Talk On
« Reply #36 on: October 06, 2014, 05:39:16 PM »
Love the changes, pro barnblitz woo.
I think its only logical to have all team voice regardless of the population. If I want to talk to someone, why should I have to check if they're alive or not?