Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Plasma

Pages: 1 ... 56 57 [58]
856
General Discussion / Re: hello
« on: August 30, 2011, 06:56:11 PM »
Welcome  :)
Thanks for the positive feedback!

See you in-game!

857
News and Updates / Re: In the Works
« on: August 29, 2011, 10:18:24 PM »
Donator Benefits... Axon likey.

"VE MUST PUSH LITTLE CART! EEE YAAAA!!!"

You mean: [smg id=6 type=av]

Donation benefits are in the works, but won't be ready until we find out wtf is going on with Quickplay lately.  :mad: Also, we don't plan on offering any gameplay perks like more health, glowing hats or whatever. Only scramble immunity, reserved slot access, unique chat color, etc...

858
News and Updates / Re: Rotation Server Live!
« on: August 23, 2011, 02:36:13 PM »
We will keep an eye on ping and overall server performance. If we notice bad performance, we will decrease slot count on the Rotation server down to 24. If we need to take additional steps to provide smooth gameplay and ping, we will.

If you feel there's a noticeable performance drop, please report it: at what time, which server, and how many players. That would be very useful information.

The 2nd server is obviously brand new, so a lot can still change. We hope it will increase website traffic and just add more diversity to the current payload server. I know I don't mind playing on Dustbowl from time to time  :)

859
News and Updates / Rotation Server Live!
« on: August 23, 2011, 12:45:10 PM »
We've added a new TF2 server. It's everything the Payload server is, but on different maps. As usual, players in-game decide what maps they want to play, but we've added Capture Point and Assault/Defense type maps in the mix.

GameMe Stats are synchronized between the two servers, so you can always get more points and check your rank live.

HyperionGaming.org | Rotation |West Coast [Stats]: IP: 66.151.138.182:27035

As usual, we need a lot of feedback, so we created this server board: >> Here <<

860
General Discussion / Re: 'ello
« on: August 22, 2011, 12:18:05 PM »
The first time I registered I didn't receive the activation email (checked my spam box as well) so couple days later came back, requested the re-send and got it that time.

Hmm, that's weird. Well, I noticed you registered right when I was doing maintenance. That may be why. I'll check the configs again.
And yes, very young server. I have been playing TF2 the day it was released, but I never had time to run my own server. I used to play on theville and lotus clan payload servers (like a lot of people). They've always been a lot of fun, but lately, I feel they are pushing too hard for donations, and their ads are getting tiresome. Even the donators benefits like glowing hats and what not is annoying.

That's why we made this server, so we could still play the maps we love, and get rid of the annoying parts.  :)

I was hoping for more traffic on the site, but as long as the server is doing ok, that's fine.  :D

861
General Discussion / Re: 'ello
« on: August 21, 2011, 09:02:39 AM »
Hey there.  :)
And yes, I guess it took a while to get this started (my fault). The site isn't done (but is it ever?) and as you said, pretty quiet for now. Well, it's been live for 24 hours. Anyway, hopefully, we can receive some feedback on the server and the website. Dave and I have had to take care of every little details, and I didn't expect the server to receive so many players so fast.
Th last time I ran a server was in Natural Selection, the HL mod. And it never got to the point, where it was full 24/7. A couple of friends (including Dave) and I would have to idle and seed every day heh. So I am very happy with how things are doing now.

One question, did you have trouble registering to the forums? I see you didnt activate right away.

Anyway, welcome, you may also join the steam group. We won't spam announcements  :)

862
[smg id=5 type=full align=left caption="From 5,700th to 15th under a month"]

A month already! Yes, our TF2 Payload server has been online for a month Since then, a lot has happened, both on the server and on the website. We've been working really hard to make sure we deliver an awesome Payload server. It seems we are doing something right, since we are getting more and more traffic and new regulars every day. Best of all, our GameTracker rank has been going up steadily, and we are a little bit proud to announce that we have breached the Top20 wall a few days ago.

We know this rank doesn't mean much. Servers rise and fall quickly. However, it tells us we might be able to expand sooner than expected. And that's very exciting! We want to provide additional servers with more game types and more maps. All our future servers will run the same GameMe stats, meaning you can compete in the rankings while playing other game types. Obviously, all the current and future modifications will be available cross-servers.

If you enjoy coming back on our server(s), please come say hi in our forums. We are always looking for feedback and ideas to improve both the server and the website. If you're interested in helping us grow, you can contact us at this email address.

As usual, stay tuned and keep pushing the cart!
[smg id=6 type=av]

863
General Discussion / General Discussion Information
« on: July 25, 2011, 11:11:27 PM »
You may discuss anything related to Team Fortress 2 in this board.

For specific feedback regarding:

General TF2 servers feedback or suggestions can be posted in this board instead: http://hyperiongaming.org/index.php?board=6.0

Thank you!


864
News and Annoucements / Welcome to HyperionGaming.org!
« on: July 25, 2011, 10:52:43 PM »
We are happy to finally open the forums to everybody!

This website will be the home of our new gaming community. I'm assuming you landed here because you have been playing on our TF2 Payload server. We've started the server on July 7th, 2011 and we have been getting increasing traffic ever since. For this server, we want to offer gameplay as close to vanilla as possible. Yes, the respawn time may take forever while defending, but this allows the attacking team to push forward, and this is how Valve designed it. On the other hand, we made sure to include all the tools and features required to allow us to manage the server the way we want to.

To offer a good competitive atmosphere, we are also providing the best stats tracking software both in-game and out with GameMe. In-game, it provides in-depth statistical analysis of your shots and kills in real-time. You can also compare your score to all other players on the server through our webpage. You will also be ranked according to all the TF2 servers running GameMe.
 
This is a brand new server and community, and we are always looking for feedback and ideas to make it better. You may use our forums to share your suggestions. We are making a lot of invisible changes and adding major features often, so nothing is set in stone and we will try our best to make continuous improvements.

What are we planning next?
We will most likely add more TF2 servers. Attack/Defense? Rotation? CTF? A more competitive server (nocrits, etc...)? Or on the contrary, a fun custom maps server? There are a lot of possibilities. Please share your thoughts in the forums.

We are working hard to make HyperionGaming your favorite TF2 server and community.

Stay tuned for more updates and have fun!  ;D

Pages: 1 ... 56 57 [58]