Yes, it seems the 3 map rotation isn't working well, but it was expected. This rotation was only temporary anyway. Chainspell added a bunch of CP (A/D only I think) custom maps to the server a while back. I'll add the mapchooser plugin (with RTV) with 3 stocks / 1 custom format as soon as I can.
We've been able (with you guys help) to start the server, the problem is players quickly leave. I'm assuming it's because the rotation is too small, but I'm sure some stock maps (in both A/D and regular CP) are server killer as well. We'll have to go through them, I'm afraid, and see which ones we should just not bother (at least at first). Payload server had to go through this phase at one point. The map rotation was limited (5-6 maps I think) with badwater/goldrush repeating often. Sure, it was boring for some regulars (admins!
), but when thundermountain or hoodoo came up, everybody just left, even those that actually voted for the map. So, we would just change the map back to badwater to try to get players back on, etc...
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Let's give it a try, but we really need to figure out which maps we need to take out of the rotation until we've really developed a real following/regulars "core". Then, we can add these less popular maps back because the "core" will outnumber the "random/quickplayers" and they'll stick around.
ETA for the mapchooser: 1-3 days, I'll do my best. It's easy to install back in, it's difficult to get the configuration "right".