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I do see some servers have I guess "dead talk" enabled, but it kind of ruins gameplay for spy classes, not like everyone hates the spy enough already. Here are some off the top of my head thoughts of how it can affect gameplay:The other team will be able to call out "Hey Player1, turn around there is a spy behind you." with the advantage of being able to jump to any player and have a 360 camera view around themWarn the team of impeding flanksLet your teammates know where the red Spy/Scout is near your spawn that is constantly taking out your telesComing from earlier FPS like Counter Strike (bhop ftw) I grew up playing where you can't hear your dead teammates so I'm not surprised or shocked that it's not enabled on Hyperion. If Hyperion decides to put the mod in then I won't complain nor will I whine if it's not enabled, perhaps there should be a poll on the website where they can just vote w/o registration to get a feel for what people want.
Also I blame torankusu.
A couple reactions to this news were surprise that our server didn't have this enabled because "most servers do" (I don't know about most, but I know a lot of them do)
Apr 23, 2012 9:41:09 pm Selling a bunch of clean normal weapons. One scrap per item. !bp toran to see what I have. Pg. 5 and 6.
It would be nice to define exactly what dead alltalk means.
So I've been letting people know for a while that our servers do not allow the dead to communicate with the living.
Thank you for relaying feedback from players Torank As you said, it would be nice if they came forward themselves, but it's still an important issue we can talk about now.It would be nice to define exactly what dead alltalk means.1). Dead players can talk to dead and live players on their team and chat with live players on both teams.2). Dead players can chat with live players on both teams, but cannot talk.3). Dead players can chat only with their team, and cannot talk.4). Dead players can chat only with their team and can talk to their team.5) etc...As Fernplant pointed out, if we any of the above, it will be more difficult for spies to do their job effectively. I like the fact that spies can take out targets that are by themselves without anybody noticing, especially using the Eternal Reward (*DEAD*: WATCH OUT GUYS, SPY IS ME!!!). It also becomes a lot more interesting because you rely on your live teammates to spot spies (Plasma: Spy just killed our medic, watch out!).Here are few things that come to mind for me:a). We're running 32 player servers. Dead alltalk might make it more difficult for "alive" players to communicate with other still alive players (such as a medic/heavy pair, spy+spy teams, etc...) Too many players talking at the same time.b). It might encourage trolling. A sniper kills Player A. Player A gets really mad while dead and spams the chat (because he's dead, he's got nothing else to do atm).c). ?I like the way it currently works. Dead chat/talk is fine on public servers, and we're running public servers (32 players at that), but I think keeping it off increases skill level slightly. Spies (and other classes too, like snipers even engies a little) rely on the element of surprise. We have already restricted dead spectator mode to your teammates only for that very reason. I think enabling dead chat/talk goes against that.About asking players their opinions with votes. It's a good idea, unfortunately too few players come on the forums, so the poll wouldn't be really useful. Now I agree we should give more reasons to come check out the forums, but that's another topic.Again, we will look for options, and maybe we can find a good compromise. If you have played on servers with dead chat/talk enable, post your thoughts.
How did they set it up (can dead players talk/chat with everybody?)
If you were killed by a good spy, your warning to the team would likely be too late to be useful by the time you finished typing. And if you were killed by a bad spy, they are likely to die soon anyway. And if you have good pyros, spies are already screwed. Most people are actually pretty quiet, even if they have a mic. We can... 'deal with'... anyone who abuses deadtalk. It's a different matter than dead spectating entirely. Being able to see the location of every enemy is practically cheating. With deadtalk, you only relay what you already know. Besides, players can already talk while dead with TS/Vent/Skype if they really wanted to.
Speaking of which!We don't have this plugin.
Oh and,"Please do not attempt to communicate with the deceased on this server. Mediums, ouiji boards, scrying, and necromancy are prohibited."
Again, we will look for options, and maybe we can find a good compromise. If you have played on servers with dead chat/talk enable, post your thoughts. How did they set it up (can dead players talk/chat with everybody?) Did it affect the way you played? Were players happy/angry about it?
Leave it like it is. Like fern said it ruins the game in some aspects if they are able to inform their team while dead.