HyperionGaming.org
Team Fortress 2 => General Discussion => Topic started by: Christian on January 30, 2014, 10:02:17 PM
-
Okay you guys have asked time and time again! So we're seriously considering adding a Capture Point Server sometime in the middle of February. Is there anybody interested in this? Please reply to this post with your approval, feedback or suggestions!
(http://www.mrmof.com/wp-content/uploads/2009/06/cp_frontline_a1-01.jpg)
(http://www.tfportal.de/gfx/content/tf2/maps/tc_hydro.jpg)
(http://assets.vg247.com/current//2013/07/team_fortress_2_tf2_cp_process_11.jpg)
(http://wiki.teamfortress.com/w/images/thumb/3/3d/Dustbowl_s2c1.jpg/400px-Dustbowl_s2c1.jpg?t=20110323182720)
(http://www.rambase.ro/site/system/files/images/cp_egypt_final-1.preview.jpg)
(http://i.kinja-img.com/gawker-media/image/upload/t_ku-xlarge/18ri02hv7a82sjpg.jpg)
-
I want one!!! No Dustbowl!! LOL I'd love to have a CP server to play on to mix things up.
-
A CP server would be lovely :-)
-
I'm interested, but in reality I'd probably only play if I saw people I know already in there.
-
Hell ya!!!
I've been telling people on the server to come share their opinion but with the title of the thread we discussed it in originally (The maps suggestion one.) I don't think many people came, or found it if they did. (I did start providing a link/description but kinda late.) This thread will make things easier and I hope people will share their thoughts.
I'd almost kill puppies for a CP server, almost. (Pls, note the name.....says a lot! :P)
P.S.
K, just added a macro to my keyboard for this thread. I'll bring it up in game from time to time and try and direct people here. I really want this to work! :)
-
YES!!! I wouldn't mind. CP can be loads of fun with the right people.
-
Please. Maybe some Koth mixed in, too.
-
Could I suggest some maps? Because there are some good CP maps (cp_process) and some bad ones (cp_dustbowl). Would we make this server no random kritz? :3 I mean, since the change to Quickplay, why not, right? If it was I'd play in it a lot more often than payload if it got filled up.
-
YES! One question, what is the name of the first map in the OP's post? It looks ALOT like Beach Dead from Conker Live and Reloaded for the original Xbox. By playing it in conker, it can tell you it is HARD as hell if you are attacking.
-
YES! One question, what is the name of the first map in the OP's post? It looks ALOT like Beach Dead from Conker Live and Reloaded for the original Xbox. By playing it in conker, it can tell you it is HARD as hell if you are attacking.
It is CP Frontline http://tf2.gamebanana.com/maps/98663 great map! lots of fun!
But I think as far as maps go, we will go with standard official maps at first. Then introduce custom maps in a month or so. But you are welcome to suggest custom maps now so we know what people are interested in.
-
Very much looking forward to a Hyperion CP server!!
-
Great to see positive feedback :)
I haven't played CP in a long time... would a 32 slot server work? or is it better with 24 players?
As Chainspell said, we might have to start with the official CP maps to start with, to get as much traffic as possible. If the server is popular enough, then we'll add custom maps like we did for Payload.
-
IMHO:
I'd go 24 players simply because a) it's easier to fill and b) the maps were all designed for 24. When/if it's popular, you can start adding custom maps and go 32 player.
Falc
PS: Love the look of the cp_frontline you referred to earlier!
-
What about mixing in KOTH maps? Would it be possible to mix in some KOTH maps like Harvest, Nuecleus, King and Viaduct? I know they are "King of the Hill" maps, but they are still, technically, control points!
:D
-
I miss CP maps so much, I haven't really played any since I moved to Hyperion.
And I think the new CP server should be 32 players. I've played 32-player servers exclusively the entire time I've played TF2 and 32-player CP maps seem to work just as well as payloads.
-
I miss playing Arena hehe. Love being the last one alive and then failing your entire team while they watch hahaha...
-
I'd keep with 32 players. CP servers seem to be really popular .. more so then payload. Between our regulars and Quickplay I don't think we'll have trouble filling it.
I think you should just leave random kritz as well. The surprise boom ads to the fun .. and if they aren't there then there's going to be people complaining a lot about, "Oh medics never kritz me and always krit so and so" even worse then regular.
-
so question: there's 2 types of CP maps, the ones where you attack/defend. and ones where the CP goes back and forth. Are we talking about mixing them both or only attack/defend? What's your guys' interests?
Attack/Defend:
cp_egypt_final
cp_gorge
cp_gravelpit
cp_junction_final
cp_mountainlab
cp_steel
cp_dustbowl
5 Capture Point:
cp_5gorge
cp_badlands
cp_coldfront
cp_fastlane
cp_freight_final1
cp_granary
cp_well
cp_yukon_final
cp_foundry
cp_gullywash_final1
cp_process_final
cp_standin_final
cp_snakewater_final1
-
It's all CP to me. I'd be good with a mix, or 1 over the other, but the mix sounds best to me.
-
Only 5 capture points, those are more fun and less spammy.
-
still tweaking the map duration and cap limits. let us know what needs to tweaked!
-
so question: there's 2 types of CP maps, the ones where you attack/defend. and ones where the CP goes back and forth. Are we talking about mixing them both or only attack/defend? What's your guys' interests?
I prefer the attack/defend, but I like a mix when I'm on a server with map rotation. And again I gots to push mixing in a KOTH here and there! :D
I think I'm just a sucker for DemoKnight on Nucleus.... <3
-
so question: there's 2 types of CP maps, the ones where you attack/defend. and ones where the CP goes back and forth. Are we talking about mixing them both or only attack/defend? What's your guys' interests?
Honestly, the attack/defend ones are too much like payload where one team is defending and one team is pushing. With the 5 CP, at least it goes back and forth. It's more enjoyable with the teams switching "sides".
-
^Agreed.
CP should be more dynamic, so the 5 point CP where teams go back and forth to capture all the points is more exciting, IMO. This is also why KOTH would be a good addition (as it has been mentioned several times before).
EDIT: And I'm going to have to disagree with the "random critz" because at one point it just becomes the next best thing next to lag spikes... Getting sniped from across the map by the many good snipers on HG is troublesome enough :P I think that eliminating a bit of the random would only add to the competitiveness of the server because players would have to learn how to win every fight without any random help. I can't remember how many times I've pulled what I like to call a "clutch" moment at the very end of the round where a random crit sticky would take out enough enemy players before they could push the payload all the way. It's just... Frustrating? lol
My 2 cents.
-
the only CP maps i like are attack/defend.
i hate linear cp cuz I play engineer and linear cp maps make engie kinda useless.
-
the only CP maps i like are attack/defend.
i hate linear cp cuz I play engineer and linear cp maps make engie kinda useless.
That's basically Payload though. Having a separate server for CP maps should allow you to play a totally different gamemode instead of Payload. Sort of defeats the purpose of having a different server to be honest.
-
We'll add some weights to more popular maps vs the more common/really old/less interesting maps, like dustbowl and egypt. I really liked the coldfront one. I've noticed people leaving in the beginning of some of the really old maps.
We can probably make it so it doesn't appear on the mapvote options as often.
Also we're observing the interaction and influence of quickplay priority before we start adding custom maps. --via sm_connectmethod. So far in a good game there's only about 1 or 2 quickplay players. But when the server is hovering around under 20 players there's about 4-8.
We're constantly tweaking, so input about how the CP server is doing would be great.
-
That's basically Payload though. Having a separate server for CP maps should allow you to play a totally different gamemode instead of Payload. Sort of defeats the purpose of having a different server to be honest.
This.
A/D is payload territory, always has been.
There's a reason 5 CP is the popular mode, even in competitive.
-
Cp servers should always be 5cp, nocrit and nospread
-
CP also needs sudden death. We had a "dual fail" (read: a stalemate) last night. Sudden death overtime makes it more interesting than a server full of losers. (You all lose in a stalemate.)
I know someone else mentioned it last night on the server. Hankey I believe. I agree with him.
-
I'll mention it to phasma. Currently we changed the weights last night and for each map it is as follows (3 is the baseline), also added (CP) and (A/D) on the names:
"display" "Dustbowl (A/D)"
"weight" "5"
"display" "Coldfront (CP)"
"weight" "5"
"display" "Gorge (A/D)"
"weight" "5"
"display" "Gravelpit (A/D)"
"weight" "1"
"display" "Steel (A/D)"
"weight" "2"
"display" "Egypt_Final (A/D)"
"weight" "1"
"display" "Junction_Final (A/D)"
"weight" "3"
"display" "MountainLab (A/D)"
"weight" "3"
"display" "5 Gorge (CP)"
"weight" "3"
"display" "Badlands (CP)"
"weight" "3"
"display" "Fastlane (CP)"
"weight" "3"
"display" "Freight_Final1 (CP)"
"weight" "3"
"display" "Granary (CP)"
"weight" "3"
"display" "Well (CP)"
"weight" "3"
"display" "Yukon_Final (CP)"
"weight" "3"
"display" "Foundry (CP)"
"weight" "3"
"display" "Gullywash_Final1 (CP)"
"weight" "3"
"display" "Process_Final (CP)"
"weight" "3"
"display" "Standin_Final (CP)"
"weight" "3"
"display" "Snakewater_Final1 (CP)"
"weight" "3"
Our main objective right now is to prioritize maps that people will play on. Also 4 other maps needs to run before the same one can be played again. When the server is more stable, i.e., we don't need to run popular maps often, we can increase that number to 6 or 8 so we get a really good rotation.
-
Sweet. Thanks. :)
I'm a happy man playing CP again! I know I could go elsewhere, but I'm kind of a "one community" kinda guy. So once again, thanks. :)
-
Definitely, I remember Sudden Death is always fun, especially for CP. I'll enable it today.
-
The deathmatch will be nice for sure. Getting a stalemate is like giving all the kids a trophy just for participating except the reverse because instead we all got nada LOL
-
I've enabled Sudden Death for all regular CP maps. Let me know if it doesn't work or if the Sudden Death timer is too short.
-
Yay!
Will do.
-
Loving the CP server!! Thanks for changing this. It's a refreshing break from payload without having to leave the hyperion community.
-
Glad you like it :) It's only running 3 maps right now, once it's more stable we'll add other maps and new custom ones too!
-
Tell your friends, tell your family, tell your pets.... come to the cp server!!
-
Loving the CP server!! Thanks for changing this. It's a refreshing break from payload without having to leave the hyperion community.
Glad you like the new server so far :) As Christian said, only 3 maps for now, but the goal is to have as much map diversity (including customs) as the Payload server. It will take some time, but we'll get there!
-
I'm enjoying the CP server. Good job Chainspell and Plasma :)
-
Indeed. Bravo. :)
Still a WIP but I'm so appreciative of simply having the options!
-
hehe thanks!
You can vote for custom maps here:
http://hyperiongaming.org/index.php?topic=660