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Is there anything in particular about scoring you don't like?
Well originally when you killed someone, you got the same number of points they lost. But you'd eventually even out and stop gaining points. This was frustrating, at least to me, because I felt like I had to always play my best, or else I'd lose points.So we changed it so the victim lost half the points the attacker gained.Is there anything in particular about scoring you don't like?
Here's how the scoring works:The maximum you can win on killing someone is 25. The maximum you can lose is 12, and the minimum you can win is 2. The amount of points you get has nothing to do with what class you're playing, or your accuracy (though in the end, you need to have good accuracy to be in the top10).When you kill someone, the plugin looks at your score, and the victim's. If your score is above his, you will win less points than if you killed someone with a higher score than you. It also scales. This means if you're just starting on the server, and your score is 1,000, killing someone like you who has +35,000 will reward them with 25 points (the maximum) because they managed to kill someone who's supposed to be in the top10 players of this server. It works for losing points the same way. If that low-ranked player kills you, you will lose the maximum amount of points, 12. The formula is: you will lose half of what the killer won.This system was put in place because it allows for new players to have a chance to compete in the rankings, and it prevents people that play on the server 10+ hours a day to get too far ahead, that no matter what, nobody will catch up to them.I understand your frustration. You're #3, and to gain a reasonable amount of points, you need to kill the top 2, or at least 10. It's not easy, and I'm currently #9, so I know it's been hard for me too. If you want to earn more points, you need to make sure your K/D ratio is very high, and you need to play against other high ranked players. You also need to participate in teamwork objectives, capping points, assist kills, blocking the cart, etc... Kill streak gives additional points, but is mainly intended for snipers (since they do not usually cap/block points).We might look at how to improve the scoring system in the future, but so far, I think it promotes competition, gives a fair chance to new players on the servers, and it also requires a lot of skill to stay in the top10.You're welcome to disagree, and we can talk about this issue more. Something that might keep your morale up, when you're playing on our servers, you are also ranked globally among other GameMe servers in the world. You can find your global rank by typing /rank in-game at the bottom. So even though you might not see any progress on the servers, you might see some in the Global rankings.
never really looked into the scoring system, but it seems that you get lot of points when you contribute in objectives like pushing the cart pass the check point. From my experience, the score raises very slowly no matter how good you are doing once you are in top10. It went up fairly quickly when I just started playing on this server and I guess the scoring system does favor the newcomers. I think it is reasonable because it motivates the newcomers to stay on our server and also motivates the regulars to work even harder. It keeps the scoring gap to the minimum so that everyone has chance to get to the top.btw, alien you are good pyro. You always give me trouble when I try to sneak around haha LOL. Yep, you are good too and I like playing with the top people or at least the regulars. Well with the exception of Hotel Moscow. I leave when he shows up. I have a hard time staying alive with him in the game. LOL It is not Hotel Moscow anymore since he changed his name, but I do the same thing. Bugs Bunny now. LOL I got to thinking about how much the Pryo jumps around and Bugs Bunny came to mind.see you in game!
Too bad the economy doesn't work this way, where the rich cannot get richer. Haha.
I understand the system also promotes standing back and being careful. And you can't just "play for fun" if you want to keep your rank. Playing TF2 should always be about fun, but it also has to be competitive if you're playing the rankings. And since there are a lot of players on the servers, many regulars that aspire to reach the top10 board, well, you kinda have to always be playing the best you can.Now, I don't like, as you say, that this system hinders "suicide" teamwork. Going up front as pyro to help the medic/heavy pair destroy a turret point. Teamwork should be rewarded, unfortunately, the system is limited in that regards, and the plugin will not see this. In this case, the system is broken.We'll keep an eye on the scoring. There's something we can change that would make it easier to get points and lose a bit less than usual. We need to talk about it with Dave, and we will let you know.