*AuthorTopic: SCREAM FORTRESS 2  (Read 7602 times)

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Plasma

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Re: SCREAM FORTRESS 2
« Reply #15 on: October 29, 2013, 02:54:19 PM »
Yea, servers are updated.
Unfortunately, Valve did not share any server specific information with us, so I'm still trying to figure out what's new, etc... You can play on the regular servers for now, but there are no Halloween maps yet.

I'm working on that right now. I'll keep you guys posted.
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Plasma

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Re: SCREAM FORTRESS 2
« Reply #16 on: October 29, 2013, 04:16:59 PM »
OK, so right now, Payload #2 has been renamed to Halloween 24/7.
It's on a fixed map cycle, playing all 4 Halloween maps, but the new one, HellTower will be played every other map. It's a lot fun with AllTalk on as well.
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The plan for Payload #1 is to add the new HellTower map only to the map vote options every 30min or so. We don't want Payload #1 to be left out, but at the same time, we want to keep a somewhat normal Payload server during the event as well :)

For now, Payload #1 does not have the Halloween map. Soon.
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amanderr

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Re: SCREAM FORTRESS 2
« Reply #17 on: October 29, 2013, 04:33:49 PM »
Currently the item loadout server says it's down on the Halloween server (which makes equipping the halloween item to cast spells impossible). I'm guessing this is a Valve thing and not a hyperion thing, but may be useful to anyone who is looking to play the halloween maps right now.
« Last Edit: October 29, 2013, 04:45:59 PM by amanderr »

Plasma

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Re: SCREAM FORTRESS 2
« Reply #18 on: October 29, 2013, 04:53:27 PM »
Yes, item server issues are almost always a problem on Steam side. There's nothing we can do ourselves (well, there are options we can look into in the future).
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I'm trying really hard to get the Halloween maps working, unfortunately, there will be crashes, issues and possibly some lag in the beginning. Right now, the main issue is crashes. This is very likely due to Sourcemod needing an update; I'll update this post when I have more info.
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Dave told me he added HellTower to the mapvote options. You should be able to vote for the new Halloween map on Payload #1 every other map or so. There won't be any other Halloween maps on Payload #1.
If you want to enjoy the Halloween content, the best way is to play on the second server (renamed Halloween 24/7 - Payload #2). We're running the new HellTower map every other map for 30min and all the past Halloween maps in between!
« Last Edit: October 29, 2013, 05:04:57 PM by Plasma »
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ATARIS

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Re: SCREAM FORTRESS 2
« Reply #19 on: October 29, 2013, 05:02:16 PM »
THANK YOU FOR THIS!!!!

Replacementklr[IAOA]

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Re: SCREAM FORTRESS 2
« Reply #20 on: October 29, 2013, 11:57:08 PM »
i'm down to farm some shit :)
youtube.com/cuntpaggot - for the lols

Wolfpup

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Re: SCREAM FORTRESS 2
« Reply #21 on: October 31, 2013, 10:48:10 AM »
Uhg, the lag is unbearable on Halloween Event server.

I kill someone, and 2-3 seconds later it registers. I'm dead before I even know someone is shooting me. :(

Plasma

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Re: SCREAM FORTRESS 2
« Reply #22 on: October 31, 2013, 10:55:00 AM »
I'm not getting any lag.
What's your ping, lerp, choke and loss? (net_graph 3)
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It's possibly other players are lagging. We're getting a lot of quickplay traffic during the event, and while there's a ping/choke kicker, it's likely to see players with ping averaging 200.
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Wolfpup

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Re: SCREAM FORTRESS 2
« Reply #23 on: October 31, 2013, 11:00:53 AM »
Someone mentioned they got a message threatening to kick them due to choke while I was on.

My ping was 50ish, didn't check choke or lerp. Will do next time I'm on.

Wolfpup

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Re: SCREAM FORTRESS 2
« Reply #24 on: October 31, 2013, 11:11:07 AM »
I jumped back on to test but there were less people this time. (30 before, 22 this time.)

Ping: 42-45
Lerp: 100
Choke: Hit 10 at one point. Bounced around from 0-5 here and there. Stayed at 0 when there wasn't much going on. As soon as a bunch of people showed up it started to go up.

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Re: SCREAM FORTRESS 2
« Reply #25 on: October 31, 2013, 11:29:44 AM »
OK, I'll keep an eye on the Halloween server.
It might be a bit worse in the next few hours, as I'll be working on the machine a bit.
I'll try to interfere as little as possible.
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(You never had choke issues on our servers before right? Only happening on the Halloween server? Just checking as usually choke issues are from client settings. Make sure the update didn't reset your configs.)
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Wolfpup

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Re: SCREAM FORTRESS 2
« Reply #26 on: October 31, 2013, 12:04:54 PM »
I don't really play any other servers.

I added this to my autoexec.cfg

cl_cmdrate 66
cl_updaterate 66
cl_interp 0.0152
rate 60000

Seemed to help a little but I did notice my choke hit 27 at one point and Loss hit 11. I couldn't seem to hit people right in front of my with rockets. No splash damage, nothing. Makes for a frustrating game.

Payload 1 was never this bad, though it to can have issues from time to time, it's never this bad!